AWS SDK for C++  1.7.206
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::GetInstanceAccessRequest Class Reference

#include <GetInstanceAccessRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::GetInstanceAccessRequest:

Public Member Functions

 GetInstanceAccessRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
GetInstanceAccessRequestWithFleetId (const Aws::String &value)
 
GetInstanceAccessRequestWithFleetId (Aws::String &&value)
 
GetInstanceAccessRequestWithFleetId (const char *value)
 
const Aws::StringGetInstanceId () const
 
bool InstanceIdHasBeenSet () const
 
void SetInstanceId (const Aws::String &value)
 
void SetInstanceId (Aws::String &&value)
 
void SetInstanceId (const char *value)
 
GetInstanceAccessRequestWithInstanceId (const Aws::String &value)
 
GetInstanceAccessRequestWithInstanceId (Aws::String &&value)
 
GetInstanceAccessRequestWithInstanceId (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 34 of file GetInstanceAccessRequest.h.

Constructor & Destructor Documentation

◆ GetInstanceAccessRequest()

Aws::GameLift::Model::GetInstanceAccessRequest::GetInstanceAccessRequest ( )

Member Function Documentation

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::GetInstanceAccessRequest::FleetIdHasBeenSet ( ) const
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 64 of file GetInstanceAccessRequest.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::GetInstanceAccessRequest::GetFleetId ( ) const
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 56 of file GetInstanceAccessRequest.h.

◆ GetInstanceId()

const Aws::String& Aws::GameLift::Model::GetInstanceAccessRequest::GetInstanceId ( ) const
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 119 of file GetInstanceAccessRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::GetInstanceAccessRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::GetInstanceAccessRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 43 of file GetInstanceAccessRequest.h.

◆ InstanceIdHasBeenSet()

bool Aws::GameLift::Model::GetInstanceAccessRequest::InstanceIdHasBeenSet ( ) const
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 125 of file GetInstanceAccessRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::GetInstanceAccessRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::GetInstanceAccessRequest::SetFleetId ( const Aws::String value)
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 72 of file GetInstanceAccessRequest.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::GetInstanceAccessRequest::SetFleetId ( Aws::String &&  value)
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 80 of file GetInstanceAccessRequest.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::GetInstanceAccessRequest::SetFleetId ( const char *  value)
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 88 of file GetInstanceAccessRequest.h.

◆ SetInstanceId() [1/3]

void Aws::GameLift::Model::GetInstanceAccessRequest::SetInstanceId ( const Aws::String value)
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 131 of file GetInstanceAccessRequest.h.

◆ SetInstanceId() [2/3]

void Aws::GameLift::Model::GetInstanceAccessRequest::SetInstanceId ( Aws::String &&  value)
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 137 of file GetInstanceAccessRequest.h.

◆ SetInstanceId() [3/3]

void Aws::GameLift::Model::GetInstanceAccessRequest::SetInstanceId ( const char *  value)
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 143 of file GetInstanceAccessRequest.h.

◆ WithFleetId() [1/3]

GetInstanceAccessRequest& Aws::GameLift::Model::GetInstanceAccessRequest::WithFleetId ( const Aws::String value)
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 96 of file GetInstanceAccessRequest.h.

◆ WithFleetId() [2/3]

GetInstanceAccessRequest& Aws::GameLift::Model::GetInstanceAccessRequest::WithFleetId ( Aws::String &&  value)
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 104 of file GetInstanceAccessRequest.h.

◆ WithFleetId() [3/3]

GetInstanceAccessRequest& Aws::GameLift::Model::GetInstanceAccessRequest::WithFleetId ( const char *  value)
inline

Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

Definition at line 112 of file GetInstanceAccessRequest.h.

◆ WithInstanceId() [1/3]

GetInstanceAccessRequest& Aws::GameLift::Model::GetInstanceAccessRequest::WithInstanceId ( const Aws::String value)
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 149 of file GetInstanceAccessRequest.h.

◆ WithInstanceId() [2/3]

GetInstanceAccessRequest& Aws::GameLift::Model::GetInstanceAccessRequest::WithInstanceId ( Aws::String &&  value)
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 155 of file GetInstanceAccessRequest.h.

◆ WithInstanceId() [3/3]

GetInstanceAccessRequest& Aws::GameLift::Model::GetInstanceAccessRequest::WithInstanceId ( const char *  value)
inline

Unique identifier for an instance you want to get access to. You can access an instance in any status.

Definition at line 161 of file GetInstanceAccessRequest.h.


The documentation for this class was generated from the following file: