AWS SDK for C++  1.8.129
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::GameSessionQueue Class Reference

#include <GameSessionQueue.h>

Public Member Functions

 GameSessionQueue ()
 
 GameSessionQueue (Aws::Utils::Json::JsonView jsonValue)
 
GameSessionQueueoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
GameSessionQueueWithName (const Aws::String &value)
 
GameSessionQueueWithName (Aws::String &&value)
 
GameSessionQueueWithName (const char *value)
 
const Aws::StringGetGameSessionQueueArn () const
 
bool GameSessionQueueArnHasBeenSet () const
 
void SetGameSessionQueueArn (const Aws::String &value)
 
void SetGameSessionQueueArn (Aws::String &&value)
 
void SetGameSessionQueueArn (const char *value)
 
GameSessionQueueWithGameSessionQueueArn (const Aws::String &value)
 
GameSessionQueueWithGameSessionQueueArn (Aws::String &&value)
 
GameSessionQueueWithGameSessionQueueArn (const char *value)
 
int GetTimeoutInSeconds () const
 
bool TimeoutInSecondsHasBeenSet () const
 
void SetTimeoutInSeconds (int value)
 
GameSessionQueueWithTimeoutInSeconds (int value)
 
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies () const
 
bool PlayerLatencyPoliciesHasBeenSet () const
 
void SetPlayerLatencyPolicies (const Aws::Vector< PlayerLatencyPolicy > &value)
 
void SetPlayerLatencyPolicies (Aws::Vector< PlayerLatencyPolicy > &&value)
 
GameSessionQueueWithPlayerLatencyPolicies (const Aws::Vector< PlayerLatencyPolicy > &value)
 
GameSessionQueueWithPlayerLatencyPolicies (Aws::Vector< PlayerLatencyPolicy > &&value)
 
GameSessionQueueAddPlayerLatencyPolicies (const PlayerLatencyPolicy &value)
 
GameSessionQueueAddPlayerLatencyPolicies (PlayerLatencyPolicy &&value)
 
const Aws::Vector< GameSessionQueueDestination > & GetDestinations () const
 
bool DestinationsHasBeenSet () const
 
void SetDestinations (const Aws::Vector< GameSessionQueueDestination > &value)
 
void SetDestinations (Aws::Vector< GameSessionQueueDestination > &&value)
 
GameSessionQueueWithDestinations (const Aws::Vector< GameSessionQueueDestination > &value)
 
GameSessionQueueWithDestinations (Aws::Vector< GameSessionQueueDestination > &&value)
 
GameSessionQueueAddDestinations (const GameSessionQueueDestination &value)
 
GameSessionQueueAddDestinations (GameSessionQueueDestination &&value)
 

Detailed Description

Configuration of a queue that is used to process game session placement requests. The queue configuration identifies several game features:

See Also:

AWS API Reference

Definition at line 48 of file GameSessionQueue.h.

Constructor & Destructor Documentation

◆ GameSessionQueue() [1/2]

Aws::GameLift::Model::GameSessionQueue::GameSessionQueue ( )

◆ GameSessionQueue() [2/2]

Aws::GameLift::Model::GameSessionQueue::GameSessionQueue ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ AddDestinations() [1/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::AddDestinations ( const GameSessionQueueDestination value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 352 of file GameSessionQueue.h.

◆ AddDestinations() [2/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::AddDestinations ( GameSessionQueueDestination &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 359 of file GameSessionQueue.h.

◆ AddPlayerLatencyPolicies() [1/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::AddPlayerLatencyPolicies ( const PlayerLatencyPolicy value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 290 of file GameSessionQueue.h.

◆ AddPlayerLatencyPolicies() [2/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::AddPlayerLatencyPolicies ( PlayerLatencyPolicy &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 302 of file GameSessionQueue.h.

◆ DestinationsHasBeenSet()

bool Aws::GameLift::Model::GameSessionQueue::DestinationsHasBeenSet ( ) const
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 317 of file GameSessionQueue.h.

◆ GameSessionQueueArnHasBeenSet()

bool Aws::GameLift::Model::GameSessionQueue::GameSessionQueueArnHasBeenSet ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 122 of file GameSessionQueue.h.

◆ GetDestinations()

const Aws::Vector<GameSessionQueueDestination>& Aws::GameLift::Model::GameSessionQueue::GetDestinations ( ) const
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 310 of file GameSessionQueue.h.

◆ GetGameSessionQueueArn()

const Aws::String& Aws::GameLift::Model::GameSessionQueue::GetGameSessionQueueArn ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 113 of file GameSessionQueue.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::GameSessionQueue::GetName ( ) const
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 61 of file GameSessionQueue.h.

◆ GetPlayerLatencyPolicies()

const Aws::Vector<PlayerLatencyPolicy>& Aws::GameLift::Model::GameSessionQueue::GetPlayerLatencyPolicies ( ) const
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 218 of file GameSessionQueue.h.

◆ GetTimeoutInSeconds()

int Aws::GameLift::Model::GameSessionQueue::GetTimeoutInSeconds ( ) const
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 184 of file GameSessionQueue.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::GameSessionQueue::Jsonize ( ) const

◆ NameHasBeenSet()

bool Aws::GameLift::Model::GameSessionQueue::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 67 of file GameSessionQueue.h.

◆ operator=()

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ PlayerLatencyPoliciesHasBeenSet()

bool Aws::GameLift::Model::GameSessionQueue::PlayerLatencyPoliciesHasBeenSet ( ) const
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 230 of file GameSessionQueue.h.

◆ SetDestinations() [1/2]

void Aws::GameLift::Model::GameSessionQueue::SetDestinations ( Aws::Vector< GameSessionQueueDestination > &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 331 of file GameSessionQueue.h.

◆ SetDestinations() [2/2]

void Aws::GameLift::Model::GameSessionQueue::SetDestinations ( const Aws::Vector< GameSessionQueueDestination > &  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 324 of file GameSessionQueue.h.

◆ SetGameSessionQueueArn() [1/3]

void Aws::GameLift::Model::GameSessionQueue::SetGameSessionQueueArn ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 140 of file GameSessionQueue.h.

◆ SetGameSessionQueueArn() [2/3]

void Aws::GameLift::Model::GameSessionQueue::SetGameSessionQueueArn ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 131 of file GameSessionQueue.h.

◆ SetGameSessionQueueArn() [3/3]

void Aws::GameLift::Model::GameSessionQueue::SetGameSessionQueueArn ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 149 of file GameSessionQueue.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::GameSessionQueue::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 79 of file GameSessionQueue.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::GameSessionQueue::SetName ( const Aws::String value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 73 of file GameSessionQueue.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::GameSessionQueue::SetName ( const char *  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 85 of file GameSessionQueue.h.

◆ SetPlayerLatencyPolicies() [1/2]

void Aws::GameLift::Model::GameSessionQueue::SetPlayerLatencyPolicies ( Aws::Vector< PlayerLatencyPolicy > &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 254 of file GameSessionQueue.h.

◆ SetPlayerLatencyPolicies() [2/2]

void Aws::GameLift::Model::GameSessionQueue::SetPlayerLatencyPolicies ( const Aws::Vector< PlayerLatencyPolicy > &  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 242 of file GameSessionQueue.h.

◆ SetTimeoutInSeconds()

void Aws::GameLift::Model::GameSessionQueue::SetTimeoutInSeconds ( int  value)
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 198 of file GameSessionQueue.h.

◆ TimeoutInSecondsHasBeenSet()

bool Aws::GameLift::Model::GameSessionQueue::TimeoutInSecondsHasBeenSet ( ) const
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 191 of file GameSessionQueue.h.

◆ WithDestinations() [1/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithDestinations ( Aws::Vector< GameSessionQueueDestination > &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 345 of file GameSessionQueue.h.

◆ WithDestinations() [2/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithDestinations ( const Aws::Vector< GameSessionQueueDestination > &  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 338 of file GameSessionQueue.h.

◆ WithGameSessionQueueArn() [1/3]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithGameSessionQueueArn ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 167 of file GameSessionQueue.h.

◆ WithGameSessionQueueArn() [2/3]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithGameSessionQueueArn ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 158 of file GameSessionQueue.h.

◆ WithGameSessionQueueArn() [3/3]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithGameSessionQueueArn ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.

Definition at line 176 of file GameSessionQueue.h.

◆ WithName() [1/3]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 97 of file GameSessionQueue.h.

◆ WithName() [2/3]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithName ( const Aws::String value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 91 of file GameSessionQueue.h.

◆ WithName() [3/3]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithName ( const char *  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 103 of file GameSessionQueue.h.

◆ WithPlayerLatencyPolicies() [1/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithPlayerLatencyPolicies ( Aws::Vector< PlayerLatencyPolicy > &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 278 of file GameSessionQueue.h.

◆ WithPlayerLatencyPolicies() [2/2]

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithPlayerLatencyPolicies ( const Aws::Vector< PlayerLatencyPolicy > &  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Definition at line 266 of file GameSessionQueue.h.

◆ WithTimeoutInSeconds()

GameSessionQueue& Aws::GameLift::Model::GameSessionQueue::WithTimeoutInSeconds ( int  value)
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 205 of file GameSessionQueue.h.


The documentation for this class was generated from the following file: