AWS SDK for C++  1.7.233
AWS SDK for C++
Aws::GameLift::Model::GameSession Member List

This is the complete list of members for Aws::GameLift::Model::GameSession, including all inherited members.

AddGameProperties(const GameProperty &value)Aws::GameLift::Model::GameSessioninline
AddGameProperties(GameProperty &&value)Aws::GameLift::Model::GameSessioninline
CreationTimeHasBeenSet() constAws::GameLift::Model::GameSessioninline
CreatorIdHasBeenSet() constAws::GameLift::Model::GameSessioninline
CurrentPlayerSessionCountHasBeenSet() constAws::GameLift::Model::GameSessioninline
DnsNameHasBeenSet() constAws::GameLift::Model::GameSessioninline
FleetIdHasBeenSet() constAws::GameLift::Model::GameSessioninline
GamePropertiesHasBeenSet() constAws::GameLift::Model::GameSessioninline
GameSession()Aws::GameLift::Model::GameSession
GameSession(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::GameSession
GameSessionDataHasBeenSet() constAws::GameLift::Model::GameSessioninline
GameSessionIdHasBeenSet() constAws::GameLift::Model::GameSessioninline
GetCreationTime() constAws::GameLift::Model::GameSessioninline
GetCreatorId() constAws::GameLift::Model::GameSessioninline
GetCurrentPlayerSessionCount() constAws::GameLift::Model::GameSessioninline
GetDnsName() constAws::GameLift::Model::GameSessioninline
GetFleetId() constAws::GameLift::Model::GameSessioninline
GetGameProperties() constAws::GameLift::Model::GameSessioninline
GetGameSessionData() constAws::GameLift::Model::GameSessioninline
GetGameSessionId() constAws::GameLift::Model::GameSessioninline
GetIpAddress() constAws::GameLift::Model::GameSessioninline
GetMatchmakerData() constAws::GameLift::Model::GameSessioninline
GetMaximumPlayerSessionCount() constAws::GameLift::Model::GameSessioninline
GetName() constAws::GameLift::Model::GameSessioninline
GetPlayerSessionCreationPolicy() constAws::GameLift::Model::GameSessioninline
GetPort() constAws::GameLift::Model::GameSessioninline
GetStatus() constAws::GameLift::Model::GameSessioninline
GetStatusReason() constAws::GameLift::Model::GameSessioninline
GetTerminationTime() constAws::GameLift::Model::GameSessioninline
IpAddressHasBeenSet() constAws::GameLift::Model::GameSessioninline
Jsonize() constAws::GameLift::Model::GameSession
MatchmakerDataHasBeenSet() constAws::GameLift::Model::GameSessioninline
MaximumPlayerSessionCountHasBeenSet() constAws::GameLift::Model::GameSessioninline
NameHasBeenSet() constAws::GameLift::Model::GameSessioninline
operator=(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::GameSession
PlayerSessionCreationPolicyHasBeenSet() constAws::GameLift::Model::GameSessioninline
PortHasBeenSet() constAws::GameLift::Model::GameSessioninline
SetCreationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameSessioninline
SetCreationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameSessioninline
SetCreatorId(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetCreatorId(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetCreatorId(const char *value)Aws::GameLift::Model::GameSessioninline
SetCurrentPlayerSessionCount(int value)Aws::GameLift::Model::GameSessioninline
SetDnsName(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetDnsName(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetDnsName(const char *value)Aws::GameLift::Model::GameSessioninline
SetFleetId(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetFleetId(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetFleetId(const char *value)Aws::GameLift::Model::GameSessioninline
SetGameProperties(const Aws::Vector< GameProperty > &value)Aws::GameLift::Model::GameSessioninline
SetGameProperties(Aws::Vector< GameProperty > &&value)Aws::GameLift::Model::GameSessioninline
SetGameSessionData(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetGameSessionData(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetGameSessionData(const char *value)Aws::GameLift::Model::GameSessioninline
SetGameSessionId(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetGameSessionId(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetGameSessionId(const char *value)Aws::GameLift::Model::GameSessioninline
SetIpAddress(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetIpAddress(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetIpAddress(const char *value)Aws::GameLift::Model::GameSessioninline
SetMatchmakerData(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetMatchmakerData(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetMatchmakerData(const char *value)Aws::GameLift::Model::GameSessioninline
SetMaximumPlayerSessionCount(int value)Aws::GameLift::Model::GameSessioninline
SetName(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
SetName(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
SetName(const char *value)Aws::GameLift::Model::GameSessioninline
SetPlayerSessionCreationPolicy(const PlayerSessionCreationPolicy &value)Aws::GameLift::Model::GameSessioninline
SetPlayerSessionCreationPolicy(PlayerSessionCreationPolicy &&value)Aws::GameLift::Model::GameSessioninline
SetPort(int value)Aws::GameLift::Model::GameSessioninline
SetStatus(const GameSessionStatus &value)Aws::GameLift::Model::GameSessioninline
SetStatus(GameSessionStatus &&value)Aws::GameLift::Model::GameSessioninline
SetStatusReason(const GameSessionStatusReason &value)Aws::GameLift::Model::GameSessioninline
SetStatusReason(GameSessionStatusReason &&value)Aws::GameLift::Model::GameSessioninline
SetTerminationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameSessioninline
SetTerminationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameSessioninline
StatusHasBeenSet() constAws::GameLift::Model::GameSessioninline
StatusReasonHasBeenSet() constAws::GameLift::Model::GameSessioninline
TerminationTimeHasBeenSet() constAws::GameLift::Model::GameSessioninline
WithCreationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameSessioninline
WithCreationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameSessioninline
WithCreatorId(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithCreatorId(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithCreatorId(const char *value)Aws::GameLift::Model::GameSessioninline
WithCurrentPlayerSessionCount(int value)Aws::GameLift::Model::GameSessioninline
WithDnsName(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithDnsName(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithDnsName(const char *value)Aws::GameLift::Model::GameSessioninline
WithFleetId(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithFleetId(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithFleetId(const char *value)Aws::GameLift::Model::GameSessioninline
WithGameProperties(const Aws::Vector< GameProperty > &value)Aws::GameLift::Model::GameSessioninline
WithGameProperties(Aws::Vector< GameProperty > &&value)Aws::GameLift::Model::GameSessioninline
WithGameSessionData(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithGameSessionData(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithGameSessionData(const char *value)Aws::GameLift::Model::GameSessioninline
WithGameSessionId(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithGameSessionId(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithGameSessionId(const char *value)Aws::GameLift::Model::GameSessioninline
WithIpAddress(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithIpAddress(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithIpAddress(const char *value)Aws::GameLift::Model::GameSessioninline
WithMatchmakerData(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithMatchmakerData(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithMatchmakerData(const char *value)Aws::GameLift::Model::GameSessioninline
WithMaximumPlayerSessionCount(int value)Aws::GameLift::Model::GameSessioninline
WithName(const Aws::String &value)Aws::GameLift::Model::GameSessioninline
WithName(Aws::String &&value)Aws::GameLift::Model::GameSessioninline
WithName(const char *value)Aws::GameLift::Model::GameSessioninline
WithPlayerSessionCreationPolicy(const PlayerSessionCreationPolicy &value)Aws::GameLift::Model::GameSessioninline
WithPlayerSessionCreationPolicy(PlayerSessionCreationPolicy &&value)Aws::GameLift::Model::GameSessioninline
WithPort(int value)Aws::GameLift::Model::GameSessioninline
WithStatus(const GameSessionStatus &value)Aws::GameLift::Model::GameSessioninline
WithStatus(GameSessionStatus &&value)Aws::GameLift::Model::GameSessioninline
WithStatusReason(const GameSessionStatusReason &value)Aws::GameLift::Model::GameSessioninline
WithStatusReason(GameSessionStatusReason &&value)Aws::GameLift::Model::GameSessioninline
WithTerminationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameSessioninline
WithTerminationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameSessioninline