AWS SDK for C++  1.7.207
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::FleetUtilization Class Reference

#include <FleetUtilization.h>

Public Member Functions

 FleetUtilization ()
 
 FleetUtilization (Aws::Utils::Json::JsonView jsonValue)
 
FleetUtilizationoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
FleetUtilizationWithFleetId (const Aws::String &value)
 
FleetUtilizationWithFleetId (Aws::String &&value)
 
FleetUtilizationWithFleetId (const char *value)
 
int GetActiveServerProcessCount () const
 
bool ActiveServerProcessCountHasBeenSet () const
 
void SetActiveServerProcessCount (int value)
 
FleetUtilizationWithActiveServerProcessCount (int value)
 
int GetActiveGameSessionCount () const
 
bool ActiveGameSessionCountHasBeenSet () const
 
void SetActiveGameSessionCount (int value)
 
FleetUtilizationWithActiveGameSessionCount (int value)
 
int GetCurrentPlayerSessionCount () const
 
bool CurrentPlayerSessionCountHasBeenSet () const
 
void SetCurrentPlayerSessionCount (int value)
 
FleetUtilizationWithCurrentPlayerSessionCount (int value)
 
int GetMaximumPlayerSessionCount () const
 
bool MaximumPlayerSessionCountHasBeenSet () const
 
void SetMaximumPlayerSessionCount (int value)
 
FleetUtilizationWithMaximumPlayerSessionCount (int value)
 

Detailed Description

Current status of fleet utilization, including the number of game and player sessions being hosted.

See Also:

AWS API Reference

Definition at line 55 of file FleetUtilization.h.

Constructor & Destructor Documentation

◆ FleetUtilization() [1/2]

Aws::GameLift::Model::FleetUtilization::FleetUtilization ( )

◆ FleetUtilization() [2/2]

Aws::GameLift::Model::FleetUtilization::FleetUtilization ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ ActiveGameSessionCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::ActiveGameSessionCountHasBeenSet ( ) const
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 140 of file FleetUtilization.h.

◆ ActiveServerProcessCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::ActiveServerProcessCountHasBeenSet ( ) const
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 115 of file FleetUtilization.h.

◆ CurrentPlayerSessionCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::CurrentPlayerSessionCountHasBeenSet ( ) const
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 165 of file FleetUtilization.h.

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::FleetIdHasBeenSet ( ) const
inline

Unique identifier for a fleet.

Definition at line 72 of file FleetUtilization.h.

◆ GetActiveGameSessionCount()

int Aws::GameLift::Model::FleetUtilization::GetActiveGameSessionCount ( ) const
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 134 of file FleetUtilization.h.

◆ GetActiveServerProcessCount()

int Aws::GameLift::Model::FleetUtilization::GetActiveServerProcessCount ( ) const
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 109 of file FleetUtilization.h.

◆ GetCurrentPlayerSessionCount()

int Aws::GameLift::Model::FleetUtilization::GetCurrentPlayerSessionCount ( ) const
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 159 of file FleetUtilization.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::FleetUtilization::GetFleetId ( ) const
inline

Unique identifier for a fleet.

Definition at line 67 of file FleetUtilization.h.

◆ GetMaximumPlayerSessionCount()

int Aws::GameLift::Model::FleetUtilization::GetMaximumPlayerSessionCount ( ) const
inline

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 184 of file FleetUtilization.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::FleetUtilization::Jsonize ( ) const

◆ MaximumPlayerSessionCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::MaximumPlayerSessionCountHasBeenSet ( ) const
inline

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 190 of file FleetUtilization.h.

◆ operator=()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ SetActiveGameSessionCount()

void Aws::GameLift::Model::FleetUtilization::SetActiveGameSessionCount ( int  value)
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 146 of file FleetUtilization.h.

◆ SetActiveServerProcessCount()

void Aws::GameLift::Model::FleetUtilization::SetActiveServerProcessCount ( int  value)
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 121 of file FleetUtilization.h.

◆ SetCurrentPlayerSessionCount()

void Aws::GameLift::Model::FleetUtilization::SetCurrentPlayerSessionCount ( int  value)
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 171 of file FleetUtilization.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::FleetUtilization::SetFleetId ( const Aws::String value)
inline

Unique identifier for a fleet.

Definition at line 77 of file FleetUtilization.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::FleetUtilization::SetFleetId ( Aws::String &&  value)
inline

Unique identifier for a fleet.

Definition at line 82 of file FleetUtilization.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::FleetUtilization::SetFleetId ( const char *  value)
inline

Unique identifier for a fleet.

Definition at line 87 of file FleetUtilization.h.

◆ SetMaximumPlayerSessionCount()

void Aws::GameLift::Model::FleetUtilization::SetMaximumPlayerSessionCount ( int  value)
inline

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 196 of file FleetUtilization.h.

◆ WithActiveGameSessionCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithActiveGameSessionCount ( int  value)
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 152 of file FleetUtilization.h.

◆ WithActiveServerProcessCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithActiveServerProcessCount ( int  value)
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 127 of file FleetUtilization.h.

◆ WithCurrentPlayerSessionCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithCurrentPlayerSessionCount ( int  value)
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 177 of file FleetUtilization.h.

◆ WithFleetId() [1/3]

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithFleetId ( const Aws::String value)
inline

Unique identifier for a fleet.

Definition at line 92 of file FleetUtilization.h.

◆ WithFleetId() [2/3]

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithFleetId ( Aws::String &&  value)
inline

Unique identifier for a fleet.

Definition at line 97 of file FleetUtilization.h.

◆ WithFleetId() [3/3]

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithFleetId ( const char *  value)
inline

Unique identifier for a fleet.

Definition at line 102 of file FleetUtilization.h.

◆ WithMaximumPlayerSessionCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithMaximumPlayerSessionCount ( int  value)
inline

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 202 of file FleetUtilization.h.


The documentation for this class was generated from the following file: