AWS SDK for C++  1.7.349
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::FleetUtilization Class Reference

#include <FleetUtilization.h>

Public Member Functions

 FleetUtilization ()
 
 FleetUtilization (Aws::Utils::Json::JsonView jsonValue)
 
FleetUtilizationoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
FleetUtilizationWithFleetId (const Aws::String &value)
 
FleetUtilizationWithFleetId (Aws::String &&value)
 
FleetUtilizationWithFleetId (const char *value)
 
int GetActiveServerProcessCount () const
 
bool ActiveServerProcessCountHasBeenSet () const
 
void SetActiveServerProcessCount (int value)
 
FleetUtilizationWithActiveServerProcessCount (int value)
 
int GetActiveGameSessionCount () const
 
bool ActiveGameSessionCountHasBeenSet () const
 
void SetActiveGameSessionCount (int value)
 
FleetUtilizationWithActiveGameSessionCount (int value)
 
int GetCurrentPlayerSessionCount () const
 
bool CurrentPlayerSessionCountHasBeenSet () const
 
void SetCurrentPlayerSessionCount (int value)
 
FleetUtilizationWithCurrentPlayerSessionCount (int value)
 
int GetMaximumPlayerSessionCount () const
 
bool MaximumPlayerSessionCountHasBeenSet () const
 
void SetMaximumPlayerSessionCount (int value)
 
FleetUtilizationWithMaximumPlayerSessionCount (int value)
 

Detailed Description

Current status of fleet utilization, including the number of game and player sessions being hosted.

See Also:

AWS API Reference

Definition at line 46 of file FleetUtilization.h.

Constructor & Destructor Documentation

◆ FleetUtilization() [1/2]

Aws::GameLift::Model::FleetUtilization::FleetUtilization ( )

◆ FleetUtilization() [2/2]

Aws::GameLift::Model::FleetUtilization::FleetUtilization ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ ActiveGameSessionCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::ActiveGameSessionCountHasBeenSet ( ) const
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 131 of file FleetUtilization.h.

◆ ActiveServerProcessCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::ActiveServerProcessCountHasBeenSet ( ) const
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 106 of file FleetUtilization.h.

◆ CurrentPlayerSessionCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::CurrentPlayerSessionCountHasBeenSet ( ) const
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 156 of file FleetUtilization.h.

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::FleetIdHasBeenSet ( ) const
inline

A unique identifier for a fleet.

Definition at line 63 of file FleetUtilization.h.

◆ GetActiveGameSessionCount()

int Aws::GameLift::Model::FleetUtilization::GetActiveGameSessionCount ( ) const
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 125 of file FleetUtilization.h.

◆ GetActiveServerProcessCount()

int Aws::GameLift::Model::FleetUtilization::GetActiveServerProcessCount ( ) const
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 100 of file FleetUtilization.h.

◆ GetCurrentPlayerSessionCount()

int Aws::GameLift::Model::FleetUtilization::GetCurrentPlayerSessionCount ( ) const
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 150 of file FleetUtilization.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::FleetUtilization::GetFleetId ( ) const
inline

A unique identifier for a fleet.

Definition at line 58 of file FleetUtilization.h.

◆ GetMaximumPlayerSessionCount()

int Aws::GameLift::Model::FleetUtilization::GetMaximumPlayerSessionCount ( ) const
inline

The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 175 of file FleetUtilization.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::FleetUtilization::Jsonize ( ) const

◆ MaximumPlayerSessionCountHasBeenSet()

bool Aws::GameLift::Model::FleetUtilization::MaximumPlayerSessionCountHasBeenSet ( ) const
inline

The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 181 of file FleetUtilization.h.

◆ operator=()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ SetActiveGameSessionCount()

void Aws::GameLift::Model::FleetUtilization::SetActiveGameSessionCount ( int  value)
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 137 of file FleetUtilization.h.

◆ SetActiveServerProcessCount()

void Aws::GameLift::Model::FleetUtilization::SetActiveServerProcessCount ( int  value)
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 112 of file FleetUtilization.h.

◆ SetCurrentPlayerSessionCount()

void Aws::GameLift::Model::FleetUtilization::SetCurrentPlayerSessionCount ( int  value)
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 162 of file FleetUtilization.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::FleetUtilization::SetFleetId ( const Aws::String value)
inline

A unique identifier for a fleet.

Definition at line 68 of file FleetUtilization.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::FleetUtilization::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for a fleet.

Definition at line 73 of file FleetUtilization.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::FleetUtilization::SetFleetId ( const char *  value)
inline

A unique identifier for a fleet.

Definition at line 78 of file FleetUtilization.h.

◆ SetMaximumPlayerSessionCount()

void Aws::GameLift::Model::FleetUtilization::SetMaximumPlayerSessionCount ( int  value)
inline

The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 187 of file FleetUtilization.h.

◆ WithActiveGameSessionCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithActiveGameSessionCount ( int  value)
inline

Number of active game sessions currently being hosted on all instances in the fleet.

Definition at line 143 of file FleetUtilization.h.

◆ WithActiveServerProcessCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithActiveServerProcessCount ( int  value)
inline

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Definition at line 118 of file FleetUtilization.h.

◆ WithCurrentPlayerSessionCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithCurrentPlayerSessionCount ( int  value)
inline

Number of active player sessions currently being hosted on all instances in the fleet.

Definition at line 168 of file FleetUtilization.h.

◆ WithFleetId() [1/3]

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithFleetId ( const Aws::String value)
inline

A unique identifier for a fleet.

Definition at line 83 of file FleetUtilization.h.

◆ WithFleetId() [2/3]

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for a fleet.

Definition at line 88 of file FleetUtilization.h.

◆ WithFleetId() [3/3]

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithFleetId ( const char *  value)
inline

A unique identifier for a fleet.

Definition at line 93 of file FleetUtilization.h.

◆ WithMaximumPlayerSessionCount()

FleetUtilization& Aws::GameLift::Model::FleetUtilization::WithMaximumPlayerSessionCount ( int  value)
inline

The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.

Definition at line 193 of file FleetUtilization.h.


The documentation for this class was generated from the following file: