AWS SDK for C++  1.8.7
AWS SDK for C++
Aws::GameLift::Model::FleetAttributes Member List

This is the complete list of members for Aws::GameLift::Model::FleetAttributes, including all inherited members.

AddLogPaths(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
AddLogPaths(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
AddLogPaths(const char *value)Aws::GameLift::Model::FleetAttributesinline
AddMetricGroups(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
AddMetricGroups(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
AddMetricGroups(const char *value)Aws::GameLift::Model::FleetAttributesinline
AddStoppedActions(const FleetAction &value)Aws::GameLift::Model::FleetAttributesinline
AddStoppedActions(FleetAction &&value)Aws::GameLift::Model::FleetAttributesinline
BuildArnHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
BuildIdHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
CertificateConfigurationHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
CreationTimeHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
DescriptionHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
FleetArnHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
FleetAttributes()Aws::GameLift::Model::FleetAttributes
FleetAttributes(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::FleetAttributes
FleetIdHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
FleetTypeHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
GetBuildArn() constAws::GameLift::Model::FleetAttributesinline
GetBuildId() constAws::GameLift::Model::FleetAttributesinline
GetCertificateConfiguration() constAws::GameLift::Model::FleetAttributesinline
GetCreationTime() constAws::GameLift::Model::FleetAttributesinline
GetDescription() constAws::GameLift::Model::FleetAttributesinline
GetFleetArn() constAws::GameLift::Model::FleetAttributesinline
GetFleetId() constAws::GameLift::Model::FleetAttributesinline
GetFleetType() constAws::GameLift::Model::FleetAttributesinline
GetInstanceRoleArn() constAws::GameLift::Model::FleetAttributesinline
GetInstanceType() constAws::GameLift::Model::FleetAttributesinline
GetLogPaths() constAws::GameLift::Model::FleetAttributesinline
GetMetricGroups() constAws::GameLift::Model::FleetAttributesinline
GetName() constAws::GameLift::Model::FleetAttributesinline
GetNewGameSessionProtectionPolicy() constAws::GameLift::Model::FleetAttributesinline
GetOperatingSystem() constAws::GameLift::Model::FleetAttributesinline
GetResourceCreationLimitPolicy() constAws::GameLift::Model::FleetAttributesinline
GetScriptArn() constAws::GameLift::Model::FleetAttributesinline
GetScriptId() constAws::GameLift::Model::FleetAttributesinline
GetServerLaunchParameters() constAws::GameLift::Model::FleetAttributesinline
GetServerLaunchPath() constAws::GameLift::Model::FleetAttributesinline
GetStatus() constAws::GameLift::Model::FleetAttributesinline
GetStoppedActions() constAws::GameLift::Model::FleetAttributesinline
GetTerminationTime() constAws::GameLift::Model::FleetAttributesinline
InstanceRoleArnHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
InstanceTypeHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
Jsonize() constAws::GameLift::Model::FleetAttributes
LogPathsHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
MetricGroupsHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
NameHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
NewGameSessionProtectionPolicyHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
OperatingSystemHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
operator=(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::FleetAttributes
ResourceCreationLimitPolicyHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
ScriptArnHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
ScriptIdHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
ServerLaunchParametersHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
ServerLaunchPathHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
SetBuildArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetBuildArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetBuildArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetBuildId(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetBuildId(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetBuildId(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetCertificateConfiguration(const CertificateConfiguration &value)Aws::GameLift::Model::FleetAttributesinline
SetCertificateConfiguration(CertificateConfiguration &&value)Aws::GameLift::Model::FleetAttributesinline
SetCreationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::FleetAttributesinline
SetCreationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::FleetAttributesinline
SetDescription(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetDescription(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetDescription(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetFleetArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetFleetArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetFleetArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetFleetId(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetFleetId(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetFleetId(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetFleetType(const FleetType &value)Aws::GameLift::Model::FleetAttributesinline
SetFleetType(FleetType &&value)Aws::GameLift::Model::FleetAttributesinline
SetInstanceRoleArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetInstanceRoleArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetInstanceRoleArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetInstanceType(const EC2InstanceType &value)Aws::GameLift::Model::FleetAttributesinline
SetInstanceType(EC2InstanceType &&value)Aws::GameLift::Model::FleetAttributesinline
SetLogPaths(const Aws::Vector< Aws::String > &value)Aws::GameLift::Model::FleetAttributesinline
SetLogPaths(Aws::Vector< Aws::String > &&value)Aws::GameLift::Model::FleetAttributesinline
SetMetricGroups(const Aws::Vector< Aws::String > &value)Aws::GameLift::Model::FleetAttributesinline
SetMetricGroups(Aws::Vector< Aws::String > &&value)Aws::GameLift::Model::FleetAttributesinline
SetName(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetName(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetName(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetNewGameSessionProtectionPolicy(const ProtectionPolicy &value)Aws::GameLift::Model::FleetAttributesinline
SetNewGameSessionProtectionPolicy(ProtectionPolicy &&value)Aws::GameLift::Model::FleetAttributesinline
SetOperatingSystem(const OperatingSystem &value)Aws::GameLift::Model::FleetAttributesinline
SetOperatingSystem(OperatingSystem &&value)Aws::GameLift::Model::FleetAttributesinline
SetResourceCreationLimitPolicy(const ResourceCreationLimitPolicy &value)Aws::GameLift::Model::FleetAttributesinline
SetResourceCreationLimitPolicy(ResourceCreationLimitPolicy &&value)Aws::GameLift::Model::FleetAttributesinline
SetScriptArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetScriptArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetScriptArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetScriptId(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetScriptId(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetScriptId(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetServerLaunchParameters(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetServerLaunchParameters(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetServerLaunchParameters(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetServerLaunchPath(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
SetServerLaunchPath(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
SetServerLaunchPath(const char *value)Aws::GameLift::Model::FleetAttributesinline
SetStatus(const FleetStatus &value)Aws::GameLift::Model::FleetAttributesinline
SetStatus(FleetStatus &&value)Aws::GameLift::Model::FleetAttributesinline
SetStoppedActions(const Aws::Vector< FleetAction > &value)Aws::GameLift::Model::FleetAttributesinline
SetStoppedActions(Aws::Vector< FleetAction > &&value)Aws::GameLift::Model::FleetAttributesinline
SetTerminationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::FleetAttributesinline
SetTerminationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::FleetAttributesinline
StatusHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
StoppedActionsHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
TerminationTimeHasBeenSet() constAws::GameLift::Model::FleetAttributesinline
WithBuildArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithBuildArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithBuildArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithBuildId(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithBuildId(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithBuildId(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithCertificateConfiguration(const CertificateConfiguration &value)Aws::GameLift::Model::FleetAttributesinline
WithCertificateConfiguration(CertificateConfiguration &&value)Aws::GameLift::Model::FleetAttributesinline
WithCreationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::FleetAttributesinline
WithCreationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::FleetAttributesinline
WithDescription(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithDescription(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithDescription(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithFleetArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithFleetArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithFleetArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithFleetId(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithFleetId(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithFleetId(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithFleetType(const FleetType &value)Aws::GameLift::Model::FleetAttributesinline
WithFleetType(FleetType &&value)Aws::GameLift::Model::FleetAttributesinline
WithInstanceRoleArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithInstanceRoleArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithInstanceRoleArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithInstanceType(const EC2InstanceType &value)Aws::GameLift::Model::FleetAttributesinline
WithInstanceType(EC2InstanceType &&value)Aws::GameLift::Model::FleetAttributesinline
WithLogPaths(const Aws::Vector< Aws::String > &value)Aws::GameLift::Model::FleetAttributesinline
WithLogPaths(Aws::Vector< Aws::String > &&value)Aws::GameLift::Model::FleetAttributesinline
WithMetricGroups(const Aws::Vector< Aws::String > &value)Aws::GameLift::Model::FleetAttributesinline
WithMetricGroups(Aws::Vector< Aws::String > &&value)Aws::GameLift::Model::FleetAttributesinline
WithName(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithName(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithName(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithNewGameSessionProtectionPolicy(const ProtectionPolicy &value)Aws::GameLift::Model::FleetAttributesinline
WithNewGameSessionProtectionPolicy(ProtectionPolicy &&value)Aws::GameLift::Model::FleetAttributesinline
WithOperatingSystem(const OperatingSystem &value)Aws::GameLift::Model::FleetAttributesinline
WithOperatingSystem(OperatingSystem &&value)Aws::GameLift::Model::FleetAttributesinline
WithResourceCreationLimitPolicy(const ResourceCreationLimitPolicy &value)Aws::GameLift::Model::FleetAttributesinline
WithResourceCreationLimitPolicy(ResourceCreationLimitPolicy &&value)Aws::GameLift::Model::FleetAttributesinline
WithScriptArn(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithScriptArn(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithScriptArn(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithScriptId(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithScriptId(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithScriptId(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithServerLaunchParameters(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithServerLaunchParameters(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithServerLaunchParameters(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithServerLaunchPath(const Aws::String &value)Aws::GameLift::Model::FleetAttributesinline
WithServerLaunchPath(Aws::String &&value)Aws::GameLift::Model::FleetAttributesinline
WithServerLaunchPath(const char *value)Aws::GameLift::Model::FleetAttributesinline
WithStatus(const FleetStatus &value)Aws::GameLift::Model::FleetAttributesinline
WithStatus(FleetStatus &&value)Aws::GameLift::Model::FleetAttributesinline
WithStoppedActions(const Aws::Vector< FleetAction > &value)Aws::GameLift::Model::FleetAttributesinline
WithStoppedActions(Aws::Vector< FleetAction > &&value)Aws::GameLift::Model::FleetAttributesinline
WithTerminationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::FleetAttributesinline
WithTerminationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::FleetAttributesinline