AWS SDK for C++  1.7.349
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::EC2InstanceCounts Class Reference

#include <EC2InstanceCounts.h>

Public Member Functions

 EC2InstanceCounts ()
 
 EC2InstanceCounts (Aws::Utils::Json::JsonView jsonValue)
 
EC2InstanceCountsoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
int GetDESIRED () const
 
bool DESIREDHasBeenSet () const
 
void SetDESIRED (int value)
 
EC2InstanceCountsWithDESIRED (int value)
 
int GetMINIMUM () const
 
bool MINIMUMHasBeenSet () const
 
void SetMINIMUM (int value)
 
EC2InstanceCountsWithMINIMUM (int value)
 
int GetMAXIMUM () const
 
bool MAXIMUMHasBeenSet () const
 
void SetMAXIMUM (int value)
 
EC2InstanceCountsWithMAXIMUM (int value)
 
int GetPENDING () const
 
bool PENDINGHasBeenSet () const
 
void SetPENDING (int value)
 
EC2InstanceCountsWithPENDING (int value)
 
int GetACTIVE () const
 
bool ACTIVEHasBeenSet () const
 
void SetACTIVE (int value)
 
EC2InstanceCountsWithACTIVE (int value)
 
int GetIDLE () const
 
bool IDLEHasBeenSet () const
 
void SetIDLE (int value)
 
EC2InstanceCountsWithIDLE (int value)
 
int GetTERMINATING () const
 
bool TERMINATINGHasBeenSet () const
 
void SetTERMINATING (int value)
 
EC2InstanceCountsWithTERMINATING (int value)
 

Detailed Description

Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected.

See Also:

AWS API Reference

Definition at line 47 of file EC2InstanceCounts.h.

Constructor & Destructor Documentation

◆ EC2InstanceCounts() [1/2]

Aws::GameLift::Model::EC2InstanceCounts::EC2InstanceCounts ( )

◆ EC2InstanceCounts() [2/2]

Aws::GameLift::Model::EC2InstanceCounts::EC2InstanceCounts ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ ACTIVEHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::ACTIVEHasBeenSet ( ) const
inline

Actual number of active instances in the fleet.

Definition at line 148 of file EC2InstanceCounts.h.

◆ DESIREDHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::DESIREDHasBeenSet ( ) const
inline

Ideal number of active instances in the fleet.

Definition at line 64 of file EC2InstanceCounts.h.

◆ GetACTIVE()

int Aws::GameLift::Model::EC2InstanceCounts::GetACTIVE ( ) const
inline

Actual number of active instances in the fleet.

Definition at line 143 of file EC2InstanceCounts.h.

◆ GetDESIRED()

int Aws::GameLift::Model::EC2InstanceCounts::GetDESIRED ( ) const
inline

Ideal number of active instances in the fleet.

Definition at line 59 of file EC2InstanceCounts.h.

◆ GetIDLE()

int Aws::GameLift::Model::EC2InstanceCounts::GetIDLE ( ) const
inline

Number of active instances in the fleet that are not currently hosting a game session.

Definition at line 165 of file EC2InstanceCounts.h.

◆ GetMAXIMUM()

int Aws::GameLift::Model::EC2InstanceCounts::GetMAXIMUM ( ) const
inline

The maximum value allowed for the fleet's instance count.

Definition at line 101 of file EC2InstanceCounts.h.

◆ GetMINIMUM()

int Aws::GameLift::Model::EC2InstanceCounts::GetMINIMUM ( ) const
inline

The minimum value allowed for the fleet's instance count.

Definition at line 80 of file EC2InstanceCounts.h.

◆ GetPENDING()

int Aws::GameLift::Model::EC2InstanceCounts::GetPENDING ( ) const
inline

Number of instances in the fleet that are starting but not yet active.

Definition at line 122 of file EC2InstanceCounts.h.

◆ GetTERMINATING()

int Aws::GameLift::Model::EC2InstanceCounts::GetTERMINATING ( ) const
inline

Number of instances in the fleet that are no longer active but haven't yet been terminated.

Definition at line 190 of file EC2InstanceCounts.h.

◆ IDLEHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::IDLEHasBeenSet ( ) const
inline

Number of active instances in the fleet that are not currently hosting a game session.

Definition at line 171 of file EC2InstanceCounts.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::EC2InstanceCounts::Jsonize ( ) const

◆ MAXIMUMHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::MAXIMUMHasBeenSet ( ) const
inline

The maximum value allowed for the fleet's instance count.

Definition at line 106 of file EC2InstanceCounts.h.

◆ MINIMUMHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::MINIMUMHasBeenSet ( ) const
inline

The minimum value allowed for the fleet's instance count.

Definition at line 85 of file EC2InstanceCounts.h.

◆ operator=()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ PENDINGHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::PENDINGHasBeenSet ( ) const
inline

Number of instances in the fleet that are starting but not yet active.

Definition at line 127 of file EC2InstanceCounts.h.

◆ SetACTIVE()

void Aws::GameLift::Model::EC2InstanceCounts::SetACTIVE ( int  value)
inline

Actual number of active instances in the fleet.

Definition at line 153 of file EC2InstanceCounts.h.

◆ SetDESIRED()

void Aws::GameLift::Model::EC2InstanceCounts::SetDESIRED ( int  value)
inline

Ideal number of active instances in the fleet.

Definition at line 69 of file EC2InstanceCounts.h.

◆ SetIDLE()

void Aws::GameLift::Model::EC2InstanceCounts::SetIDLE ( int  value)
inline

Number of active instances in the fleet that are not currently hosting a game session.

Definition at line 177 of file EC2InstanceCounts.h.

◆ SetMAXIMUM()

void Aws::GameLift::Model::EC2InstanceCounts::SetMAXIMUM ( int  value)
inline

The maximum value allowed for the fleet's instance count.

Definition at line 111 of file EC2InstanceCounts.h.

◆ SetMINIMUM()

void Aws::GameLift::Model::EC2InstanceCounts::SetMINIMUM ( int  value)
inline

The minimum value allowed for the fleet's instance count.

Definition at line 90 of file EC2InstanceCounts.h.

◆ SetPENDING()

void Aws::GameLift::Model::EC2InstanceCounts::SetPENDING ( int  value)
inline

Number of instances in the fleet that are starting but not yet active.

Definition at line 132 of file EC2InstanceCounts.h.

◆ SetTERMINATING()

void Aws::GameLift::Model::EC2InstanceCounts::SetTERMINATING ( int  value)
inline

Number of instances in the fleet that are no longer active but haven't yet been terminated.

Definition at line 202 of file EC2InstanceCounts.h.

◆ TERMINATINGHasBeenSet()

bool Aws::GameLift::Model::EC2InstanceCounts::TERMINATINGHasBeenSet ( ) const
inline

Number of instances in the fleet that are no longer active but haven't yet been terminated.

Definition at line 196 of file EC2InstanceCounts.h.

◆ WithACTIVE()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithACTIVE ( int  value)
inline

Actual number of active instances in the fleet.

Definition at line 158 of file EC2InstanceCounts.h.

◆ WithDESIRED()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithDESIRED ( int  value)
inline

Ideal number of active instances in the fleet.

Definition at line 74 of file EC2InstanceCounts.h.

◆ WithIDLE()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithIDLE ( int  value)
inline

Number of active instances in the fleet that are not currently hosting a game session.

Definition at line 183 of file EC2InstanceCounts.h.

◆ WithMAXIMUM()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithMAXIMUM ( int  value)
inline

The maximum value allowed for the fleet's instance count.

Definition at line 116 of file EC2InstanceCounts.h.

◆ WithMINIMUM()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithMINIMUM ( int  value)
inline

The minimum value allowed for the fleet's instance count.

Definition at line 95 of file EC2InstanceCounts.h.

◆ WithPENDING()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithPENDING ( int  value)
inline

Number of instances in the fleet that are starting but not yet active.

Definition at line 137 of file EC2InstanceCounts.h.

◆ WithTERMINATING()

EC2InstanceCounts& Aws::GameLift::Model::EC2InstanceCounts::WithTERMINATING ( int  value)
inline

Number of instances in the fleet that are no longer active but haven't yet been terminated.

Definition at line 208 of file EC2InstanceCounts.h.


The documentation for this class was generated from the following file: