#include <DesiredPlayerSession.h>
Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.
See Also:
AWS API Reference
Definition at line 33 of file DesiredPlayerSession.h.
◆ DesiredPlayerSession() [1/2]
Aws::GameLift::Model::DesiredPlayerSession::DesiredPlayerSession |
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◆ DesiredPlayerSession() [2/2]
◆ GetPlayerData()
const Aws::String& Aws::GameLift::Model::DesiredPlayerSession::GetPlayerData |
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Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 87 of file DesiredPlayerSession.h.
◆ GetPlayerId()
const Aws::String& Aws::GameLift::Model::DesiredPlayerSession::GetPlayerId |
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A unique identifier for a player to associate with the player session.
Definition at line 45 of file DesiredPlayerSession.h.
◆ Jsonize()
◆ operator=()
◆ PlayerDataHasBeenSet()
bool Aws::GameLift::Model::DesiredPlayerSession::PlayerDataHasBeenSet |
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Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 93 of file DesiredPlayerSession.h.
◆ PlayerIdHasBeenSet()
bool Aws::GameLift::Model::DesiredPlayerSession::PlayerIdHasBeenSet |
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A unique identifier for a player to associate with the player session.
Definition at line 50 of file DesiredPlayerSession.h.
◆ SetPlayerData() [1/3]
void Aws::GameLift::Model::DesiredPlayerSession::SetPlayerData |
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Aws::String && |
value | ) |
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Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 105 of file DesiredPlayerSession.h.
◆ SetPlayerData() [2/3]
void Aws::GameLift::Model::DesiredPlayerSession::SetPlayerData |
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const Aws::String & |
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Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 99 of file DesiredPlayerSession.h.
◆ SetPlayerData() [3/3]
void Aws::GameLift::Model::DesiredPlayerSession::SetPlayerData |
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const char * |
value | ) |
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Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 111 of file DesiredPlayerSession.h.
◆ SetPlayerId() [1/3]
void Aws::GameLift::Model::DesiredPlayerSession::SetPlayerId |
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Aws::String && |
value | ) |
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A unique identifier for a player to associate with the player session.
Definition at line 60 of file DesiredPlayerSession.h.
◆ SetPlayerId() [2/3]
void Aws::GameLift::Model::DesiredPlayerSession::SetPlayerId |
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const Aws::String & |
value | ) |
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A unique identifier for a player to associate with the player session.
Definition at line 55 of file DesiredPlayerSession.h.
◆ SetPlayerId() [3/3]
void Aws::GameLift::Model::DesiredPlayerSession::SetPlayerId |
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const char * |
value | ) |
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A unique identifier for a player to associate with the player session.
Definition at line 65 of file DesiredPlayerSession.h.
◆ WithPlayerData() [1/3]
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 123 of file DesiredPlayerSession.h.
◆ WithPlayerData() [2/3]
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 117 of file DesiredPlayerSession.h.
◆ WithPlayerData() [3/3]
DesiredPlayerSession& Aws::GameLift::Model::DesiredPlayerSession::WithPlayerData |
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const char * |
value | ) |
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Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Definition at line 129 of file DesiredPlayerSession.h.
◆ WithPlayerId() [1/3]
A unique identifier for a player to associate with the player session.
Definition at line 75 of file DesiredPlayerSession.h.
◆ WithPlayerId() [2/3]
A unique identifier for a player to associate with the player session.
Definition at line 70 of file DesiredPlayerSession.h.
◆ WithPlayerId() [3/3]
DesiredPlayerSession& Aws::GameLift::Model::DesiredPlayerSession::WithPlayerId |
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const char * |
value | ) |
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A unique identifier for a player to associate with the player session.
Definition at line 80 of file DesiredPlayerSession.h.
The documentation for this class was generated from the following file: