AWS SDK for C++  1.8.57
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::DeleteGameServerGroupRequest Class Reference

#include <DeleteGameServerGroupRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::DeleteGameServerGroupRequest:

Public Member Functions

 DeleteGameServerGroupRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameServerGroupName () const
 
bool GameServerGroupNameHasBeenSet () const
 
void SetGameServerGroupName (const Aws::String &value)
 
void SetGameServerGroupName (Aws::String &&value)
 
void SetGameServerGroupName (const char *value)
 
DeleteGameServerGroupRequestWithGameServerGroupName (const Aws::String &value)
 
DeleteGameServerGroupRequestWithGameServerGroupName (Aws::String &&value)
 
DeleteGameServerGroupRequestWithGameServerGroupName (const char *value)
 
const GameServerGroupDeleteOptionGetDeleteOption () const
 
bool DeleteOptionHasBeenSet () const
 
void SetDeleteOption (const GameServerGroupDeleteOption &value)
 
void SetDeleteOption (GameServerGroupDeleteOption &&value)
 
DeleteGameServerGroupRequestWithDeleteOption (const GameServerGroupDeleteOption &value)
 
DeleteGameServerGroupRequestWithDeleteOption (GameServerGroupDeleteOption &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 22 of file DeleteGameServerGroupRequest.h.

Constructor & Destructor Documentation

◆ DeleteGameServerGroupRequest()

Aws::GameLift::Model::DeleteGameServerGroupRequest::DeleteGameServerGroupRequest ( )

Member Function Documentation

◆ DeleteOptionHasBeenSet()

bool Aws::GameLift::Model::DeleteGameServerGroupRequest::DeleteOptionHasBeenSet ( ) const
inline

The type of delete to perform. Options include the following:

  • SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

Definition at line 109 of file DeleteGameServerGroupRequest.h.

◆ GameServerGroupNameHasBeenSet()

bool Aws::GameLift::Model::DeleteGameServerGroupRequest::GameServerGroupNameHasBeenSet ( ) const
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 48 of file DeleteGameServerGroupRequest.h.

◆ GetDeleteOption()

const GameServerGroupDeleteOption& Aws::GameLift::Model::DeleteGameServerGroupRequest::GetDeleteOption ( ) const
inline

The type of delete to perform. Options include the following:

  • SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

Definition at line 97 of file DeleteGameServerGroupRequest.h.

◆ GetGameServerGroupName()

const Aws::String& Aws::GameLift::Model::DeleteGameServerGroupRequest::GetGameServerGroupName ( ) const
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 42 of file DeleteGameServerGroupRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::DeleteGameServerGroupRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::DeleteGameServerGroupRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 31 of file DeleteGameServerGroupRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::DeleteGameServerGroupRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetDeleteOption() [1/2]

void Aws::GameLift::Model::DeleteGameServerGroupRequest::SetDeleteOption ( const GameServerGroupDeleteOption value)
inline

The type of delete to perform. Options include the following:

  • SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

Definition at line 121 of file DeleteGameServerGroupRequest.h.

◆ SetDeleteOption() [2/2]

void Aws::GameLift::Model::DeleteGameServerGroupRequest::SetDeleteOption ( GameServerGroupDeleteOption &&  value)
inline

The type of delete to perform. Options include the following:

  • SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

Definition at line 133 of file DeleteGameServerGroupRequest.h.

◆ SetGameServerGroupName() [1/3]

void Aws::GameLift::Model::DeleteGameServerGroupRequest::SetGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 54 of file DeleteGameServerGroupRequest.h.

◆ SetGameServerGroupName() [2/3]

void Aws::GameLift::Model::DeleteGameServerGroupRequest::SetGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 60 of file DeleteGameServerGroupRequest.h.

◆ SetGameServerGroupName() [3/3]

void Aws::GameLift::Model::DeleteGameServerGroupRequest::SetGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 66 of file DeleteGameServerGroupRequest.h.

◆ WithDeleteOption() [1/2]

DeleteGameServerGroupRequest& Aws::GameLift::Model::DeleteGameServerGroupRequest::WithDeleteOption ( const GameServerGroupDeleteOption value)
inline

The type of delete to perform. Options include the following:

  • SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

Definition at line 145 of file DeleteGameServerGroupRequest.h.

◆ WithDeleteOption() [2/2]

DeleteGameServerGroupRequest& Aws::GameLift::Model::DeleteGameServerGroupRequest::WithDeleteOption ( GameServerGroupDeleteOption &&  value)
inline

The type of delete to perform. Options include the following:

  • SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

Definition at line 157 of file DeleteGameServerGroupRequest.h.

◆ WithGameServerGroupName() [1/3]

DeleteGameServerGroupRequest& Aws::GameLift::Model::DeleteGameServerGroupRequest::WithGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 72 of file DeleteGameServerGroupRequest.h.

◆ WithGameServerGroupName() [2/3]

DeleteGameServerGroupRequest& Aws::GameLift::Model::DeleteGameServerGroupRequest::WithGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 78 of file DeleteGameServerGroupRequest.h.

◆ WithGameServerGroupName() [3/3]

DeleteGameServerGroupRequest& Aws::GameLift::Model::DeleteGameServerGroupRequest::WithGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

Definition at line 84 of file DeleteGameServerGroupRequest.h.


The documentation for this class was generated from the following file: