AWS SDK for C++
1.9.1
AWS SDK for C++
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#include <DeleteGameServerGroupRequest.h>
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virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Definition at line 22 of file DeleteGameServerGroupRequest.h.
Aws::GameLift::Model::DeleteGameServerGroupRequest::DeleteGameServerGroupRequest | ( | ) |
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The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Definition at line 109 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 48 of file DeleteGameServerGroupRequest.h.
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The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Definition at line 97 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 42 of file DeleteGameServerGroupRequest.h.
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overridevirtual |
Reimplemented from Aws::GameLift::GameLiftRequest.
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inlineoverridevirtual |
Implements Aws::AmazonWebServiceRequest.
Definition at line 31 of file DeleteGameServerGroupRequest.h.
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overridevirtual |
Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
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The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Definition at line 121 of file DeleteGameServerGroupRequest.h.
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inline |
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Definition at line 133 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 60 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 54 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 66 of file DeleteGameServerGroupRequest.h.
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inline |
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Definition at line 145 of file DeleteGameServerGroupRequest.h.
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inline |
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Definition at line 157 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 78 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 72 of file DeleteGameServerGroupRequest.h.
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A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Definition at line 84 of file DeleteGameServerGroupRequest.h.