AWS SDK for C++  1.7.207
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateScriptRequest Class Reference

#include <CreateScriptRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreateScriptRequest:

Public Member Functions

 CreateScriptRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
CreateScriptRequestWithName (const Aws::String &value)
 
CreateScriptRequestWithName (Aws::String &&value)
 
CreateScriptRequestWithName (const char *value)
 
const Aws::StringGetVersion () const
 
bool VersionHasBeenSet () const
 
void SetVersion (const Aws::String &value)
 
void SetVersion (Aws::String &&value)
 
void SetVersion (const char *value)
 
CreateScriptRequestWithVersion (const Aws::String &value)
 
CreateScriptRequestWithVersion (Aws::String &&value)
 
CreateScriptRequestWithVersion (const char *value)
 
const S3LocationGetStorageLocation () const
 
bool StorageLocationHasBeenSet () const
 
void SetStorageLocation (const S3Location &value)
 
void SetStorageLocation (S3Location &&value)
 
CreateScriptRequestWithStorageLocation (const S3Location &value)
 
CreateScriptRequestWithStorageLocation (S3Location &&value)
 
const Aws::Utils::ByteBufferGetZipFile () const
 
bool ZipFileHasBeenSet () const
 
void SetZipFile (const Aws::Utils::ByteBuffer &value)
 
void SetZipFile (Aws::Utils::ByteBuffer &&value)
 
CreateScriptRequestWithZipFile (const Aws::Utils::ByteBuffer &value)
 
CreateScriptRequestWithZipFile (Aws::Utils::ByteBuffer &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 33 of file CreateScriptRequest.h.

Constructor & Destructor Documentation

◆ CreateScriptRequest()

Aws::GameLift::Model::CreateScriptRequest::CreateScriptRequest ( )

Member Function Documentation

◆ GetName()

const Aws::String& Aws::GameLift::Model::CreateScriptRequest::GetName ( ) const
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 53 of file CreateScriptRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreateScriptRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreateScriptRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 42 of file CreateScriptRequest.h.

◆ GetStorageLocation()

const S3Location& Aws::GameLift::Model::CreateScriptRequest::GetStorageLocation ( ) const
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 165 of file CreateScriptRequest.h.

◆ GetVersion()

const Aws::String& Aws::GameLift::Model::CreateScriptRequest::GetVersion ( ) const
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 103 of file CreateScriptRequest.h.

◆ GetZipFile()

const Aws::Utils::ByteBuffer& Aws::GameLift::Model::CreateScriptRequest::GetZipFile ( ) const
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 236 of file CreateScriptRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::CreateScriptRequest::NameHasBeenSet ( ) const
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 59 of file CreateScriptRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreateScriptRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetName() [1/3]

void Aws::GameLift::Model::CreateScriptRequest::SetName ( const Aws::String value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 65 of file CreateScriptRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::CreateScriptRequest::SetName ( Aws::String &&  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 71 of file CreateScriptRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::CreateScriptRequest::SetName ( const char *  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 77 of file CreateScriptRequest.h.

◆ SetStorageLocation() [1/2]

void Aws::GameLift::Model::CreateScriptRequest::SetStorageLocation ( const S3Location value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 189 of file CreateScriptRequest.h.

◆ SetStorageLocation() [2/2]

void Aws::GameLift::Model::CreateScriptRequest::SetStorageLocation ( S3Location &&  value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 201 of file CreateScriptRequest.h.

◆ SetVersion() [1/3]

void Aws::GameLift::Model::CreateScriptRequest::SetVersion ( const Aws::String value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 117 of file CreateScriptRequest.h.

◆ SetVersion() [2/3]

void Aws::GameLift::Model::CreateScriptRequest::SetVersion ( Aws::String &&  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 124 of file CreateScriptRequest.h.

◆ SetVersion() [3/3]

void Aws::GameLift::Model::CreateScriptRequest::SetVersion ( const char *  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 131 of file CreateScriptRequest.h.

◆ SetZipFile() [1/2]

void Aws::GameLift::Model::CreateScriptRequest::SetZipFile ( const Aws::Utils::ByteBuffer value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 256 of file CreateScriptRequest.h.

◆ SetZipFile() [2/2]

void Aws::GameLift::Model::CreateScriptRequest::SetZipFile ( Aws::Utils::ByteBuffer &&  value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 266 of file CreateScriptRequest.h.

◆ StorageLocationHasBeenSet()

bool Aws::GameLift::Model::CreateScriptRequest::StorageLocationHasBeenSet ( ) const
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 177 of file CreateScriptRequest.h.

◆ VersionHasBeenSet()

bool Aws::GameLift::Model::CreateScriptRequest::VersionHasBeenSet ( ) const
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 110 of file CreateScriptRequest.h.

◆ WithName() [1/3]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithName ( const Aws::String value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 83 of file CreateScriptRequest.h.

◆ WithName() [2/3]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithName ( Aws::String &&  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 89 of file CreateScriptRequest.h.

◆ WithName() [3/3]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithName ( const char *  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 95 of file CreateScriptRequest.h.

◆ WithStorageLocation() [1/2]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithStorageLocation ( const S3Location value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 213 of file CreateScriptRequest.h.

◆ WithStorageLocation() [2/2]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithStorageLocation ( S3Location &&  value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 225 of file CreateScriptRequest.h.

◆ WithVersion() [1/3]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithVersion ( const Aws::String value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 138 of file CreateScriptRequest.h.

◆ WithVersion() [2/3]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithVersion ( Aws::String &&  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 145 of file CreateScriptRequest.h.

◆ WithVersion() [3/3]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithVersion ( const char *  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

Definition at line 152 of file CreateScriptRequest.h.

◆ WithZipFile() [1/2]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithZipFile ( const Aws::Utils::ByteBuffer value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 276 of file CreateScriptRequest.h.

◆ WithZipFile() [2/2]

CreateScriptRequest& Aws::GameLift::Model::CreateScriptRequest::WithZipFile ( Aws::Utils::ByteBuffer &&  value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 286 of file CreateScriptRequest.h.

◆ ZipFileHasBeenSet()

bool Aws::GameLift::Model::CreateScriptRequest::ZipFileHasBeenSet ( ) const
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 246 of file CreateScriptRequest.h.


The documentation for this class was generated from the following file: