AWS SDK for C++  1.7.206
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreatePlayerSessionsRequest Class Reference

#include <CreatePlayerSessionsRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreatePlayerSessionsRequest:

Public Member Functions

 CreatePlayerSessionsRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameSessionId () const
 
bool GameSessionIdHasBeenSet () const
 
void SetGameSessionId (const Aws::String &value)
 
void SetGameSessionId (Aws::String &&value)
 
void SetGameSessionId (const char *value)
 
CreatePlayerSessionsRequestWithGameSessionId (const Aws::String &value)
 
CreatePlayerSessionsRequestWithGameSessionId (Aws::String &&value)
 
CreatePlayerSessionsRequestWithGameSessionId (const char *value)
 
const Aws::Vector< Aws::String > & GetPlayerIds () const
 
bool PlayerIdsHasBeenSet () const
 
void SetPlayerIds (const Aws::Vector< Aws::String > &value)
 
void SetPlayerIds (Aws::Vector< Aws::String > &&value)
 
CreatePlayerSessionsRequestWithPlayerIds (const Aws::Vector< Aws::String > &value)
 
CreatePlayerSessionsRequestWithPlayerIds (Aws::Vector< Aws::String > &&value)
 
CreatePlayerSessionsRequestAddPlayerIds (const Aws::String &value)
 
CreatePlayerSessionsRequestAddPlayerIds (Aws::String &&value)
 
CreatePlayerSessionsRequestAddPlayerIds (const char *value)
 
const Aws::Map< Aws::String, Aws::String > & GetPlayerDataMap () const
 
bool PlayerDataMapHasBeenSet () const
 
void SetPlayerDataMap (const Aws::Map< Aws::String, Aws::String > &value)
 
void SetPlayerDataMap (Aws::Map< Aws::String, Aws::String > &&value)
 
CreatePlayerSessionsRequestWithPlayerDataMap (const Aws::Map< Aws::String, Aws::String > &value)
 
CreatePlayerSessionsRequestWithPlayerDataMap (Aws::Map< Aws::String, Aws::String > &&value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (const Aws::String &key, const Aws::String &value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (Aws::String &&key, const Aws::String &value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (const Aws::String &key, Aws::String &&value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (Aws::String &&key, Aws::String &&value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (const char *key, Aws::String &&value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (Aws::String &&key, const char *value)
 
CreatePlayerSessionsRequestAddPlayerDataMap (const char *key, const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 36 of file CreatePlayerSessionsRequest.h.

Constructor & Destructor Documentation

◆ CreatePlayerSessionsRequest()

Aws::GameLift::Model::CreatePlayerSessionsRequest::CreatePlayerSessionsRequest ( )

Member Function Documentation

◆ AddPlayerDataMap() [1/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( const Aws::String key,
const Aws::String value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 200 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerDataMap() [2/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( Aws::String &&  key,
const Aws::String value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 209 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerDataMap() [3/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( const Aws::String key,
Aws::String &&  value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 218 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerDataMap() [4/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( Aws::String &&  key,
Aws::String &&  value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 227 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerDataMap() [5/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( const char *  key,
Aws::String &&  value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 236 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerDataMap() [6/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( Aws::String &&  key,
const char *  value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 245 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerDataMap() [7/7]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerDataMap ( const char *  key,
const char *  value 
)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 254 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerIds() [1/3]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerIds ( const Aws::String value)
inline

List of unique identifiers for the players to be added.

Definition at line 126 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerIds() [2/3]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerIds ( Aws::String &&  value)
inline

List of unique identifiers for the players to be added.

Definition at line 131 of file CreatePlayerSessionsRequest.h.

◆ AddPlayerIds() [3/3]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::AddPlayerIds ( const char *  value)
inline

List of unique identifiers for the players to be added.

Definition at line 136 of file CreatePlayerSessionsRequest.h.

◆ GameSessionIdHasBeenSet()

bool Aws::GameLift::Model::CreatePlayerSessionsRequest::GameSessionIdHasBeenSet ( ) const
inline

Unique identifier for the game session to add players to.

Definition at line 60 of file CreatePlayerSessionsRequest.h.

◆ GetGameSessionId()

const Aws::String& Aws::GameLift::Model::CreatePlayerSessionsRequest::GetGameSessionId ( ) const
inline

Unique identifier for the game session to add players to.

Definition at line 55 of file CreatePlayerSessionsRequest.h.

◆ GetPlayerDataMap()

const Aws::Map<Aws::String, Aws::String>& Aws::GameLift::Model::CreatePlayerSessionsRequest::GetPlayerDataMap ( ) const
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 146 of file CreatePlayerSessionsRequest.h.

◆ GetPlayerIds()

const Aws::Vector<Aws::String>& Aws::GameLift::Model::CreatePlayerSessionsRequest::GetPlayerIds ( ) const
inline

List of unique identifiers for the players to be added.

Definition at line 96 of file CreatePlayerSessionsRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreatePlayerSessionsRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreatePlayerSessionsRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 45 of file CreatePlayerSessionsRequest.h.

◆ PlayerDataMapHasBeenSet()

bool Aws::GameLift::Model::CreatePlayerSessionsRequest::PlayerDataMapHasBeenSet ( ) const
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 155 of file CreatePlayerSessionsRequest.h.

◆ PlayerIdsHasBeenSet()

bool Aws::GameLift::Model::CreatePlayerSessionsRequest::PlayerIdsHasBeenSet ( ) const
inline

List of unique identifiers for the players to be added.

Definition at line 101 of file CreatePlayerSessionsRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreatePlayerSessionsRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetGameSessionId() [1/3]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetGameSessionId ( const Aws::String value)
inline

Unique identifier for the game session to add players to.

Definition at line 65 of file CreatePlayerSessionsRequest.h.

◆ SetGameSessionId() [2/3]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetGameSessionId ( Aws::String &&  value)
inline

Unique identifier for the game session to add players to.

Definition at line 70 of file CreatePlayerSessionsRequest.h.

◆ SetGameSessionId() [3/3]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetGameSessionId ( const char *  value)
inline

Unique identifier for the game session to add players to.

Definition at line 75 of file CreatePlayerSessionsRequest.h.

◆ SetPlayerDataMap() [1/2]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetPlayerDataMap ( const Aws::Map< Aws::String, Aws::String > &  value)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 164 of file CreatePlayerSessionsRequest.h.

◆ SetPlayerDataMap() [2/2]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetPlayerDataMap ( Aws::Map< Aws::String, Aws::String > &&  value)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 173 of file CreatePlayerSessionsRequest.h.

◆ SetPlayerIds() [1/2]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetPlayerIds ( const Aws::Vector< Aws::String > &  value)
inline

List of unique identifiers for the players to be added.

Definition at line 106 of file CreatePlayerSessionsRequest.h.

◆ SetPlayerIds() [2/2]

void Aws::GameLift::Model::CreatePlayerSessionsRequest::SetPlayerIds ( Aws::Vector< Aws::String > &&  value)
inline

List of unique identifiers for the players to be added.

Definition at line 111 of file CreatePlayerSessionsRequest.h.

◆ WithGameSessionId() [1/3]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithGameSessionId ( const Aws::String value)
inline

Unique identifier for the game session to add players to.

Definition at line 80 of file CreatePlayerSessionsRequest.h.

◆ WithGameSessionId() [2/3]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithGameSessionId ( Aws::String &&  value)
inline

Unique identifier for the game session to add players to.

Definition at line 85 of file CreatePlayerSessionsRequest.h.

◆ WithGameSessionId() [3/3]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithGameSessionId ( const char *  value)
inline

Unique identifier for the game session to add players to.

Definition at line 90 of file CreatePlayerSessionsRequest.h.

◆ WithPlayerDataMap() [1/2]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithPlayerDataMap ( const Aws::Map< Aws::String, Aws::String > &  value)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 182 of file CreatePlayerSessionsRequest.h.

◆ WithPlayerDataMap() [2/2]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithPlayerDataMap ( Aws::Map< Aws::String, Aws::String > &&  value)
inline

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

Definition at line 191 of file CreatePlayerSessionsRequest.h.

◆ WithPlayerIds() [1/2]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithPlayerIds ( const Aws::Vector< Aws::String > &  value)
inline

List of unique identifiers for the players to be added.

Definition at line 116 of file CreatePlayerSessionsRequest.h.

◆ WithPlayerIds() [2/2]

CreatePlayerSessionsRequest& Aws::GameLift::Model::CreatePlayerSessionsRequest::WithPlayerIds ( Aws::Vector< Aws::String > &&  value)
inline

List of unique identifiers for the players to be added.

Definition at line 121 of file CreatePlayerSessionsRequest.h.


The documentation for this class was generated from the following file: