AWS SDK for C++  1.7.207
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreatePlayerSessionRequest Class Reference

#include <CreatePlayerSessionRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreatePlayerSessionRequest:

Public Member Functions

 CreatePlayerSessionRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameSessionId () const
 
bool GameSessionIdHasBeenSet () const
 
void SetGameSessionId (const Aws::String &value)
 
void SetGameSessionId (Aws::String &&value)
 
void SetGameSessionId (const char *value)
 
CreatePlayerSessionRequestWithGameSessionId (const Aws::String &value)
 
CreatePlayerSessionRequestWithGameSessionId (Aws::String &&value)
 
CreatePlayerSessionRequestWithGameSessionId (const char *value)
 
const Aws::StringGetPlayerId () const
 
bool PlayerIdHasBeenSet () const
 
void SetPlayerId (const Aws::String &value)
 
void SetPlayerId (Aws::String &&value)
 
void SetPlayerId (const char *value)
 
CreatePlayerSessionRequestWithPlayerId (const Aws::String &value)
 
CreatePlayerSessionRequestWithPlayerId (Aws::String &&value)
 
CreatePlayerSessionRequestWithPlayerId (const char *value)
 
const Aws::StringGetPlayerData () const
 
bool PlayerDataHasBeenSet () const
 
void SetPlayerData (const Aws::String &value)
 
void SetPlayerData (Aws::String &&value)
 
void SetPlayerData (const char *value)
 
CreatePlayerSessionRequestWithPlayerData (const Aws::String &value)
 
CreatePlayerSessionRequestWithPlayerData (Aws::String &&value)
 
CreatePlayerSessionRequestWithPlayerData (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 34 of file CreatePlayerSessionRequest.h.

Constructor & Destructor Documentation

◆ CreatePlayerSessionRequest()

Aws::GameLift::Model::CreatePlayerSessionRequest::CreatePlayerSessionRequest ( )

Member Function Documentation

◆ GameSessionIdHasBeenSet()

bool Aws::GameLift::Model::CreatePlayerSessionRequest::GameSessionIdHasBeenSet ( ) const
inline

Unique identifier for the game session to add a player to.

Definition at line 58 of file CreatePlayerSessionRequest.h.

◆ GetGameSessionId()

const Aws::String& Aws::GameLift::Model::CreatePlayerSessionRequest::GetGameSessionId ( ) const
inline

Unique identifier for the game session to add a player to.

Definition at line 53 of file CreatePlayerSessionRequest.h.

◆ GetPlayerData()

const Aws::String& Aws::GameLift::Model::CreatePlayerSessionRequest::GetPlayerData ( ) const
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 136 of file CreatePlayerSessionRequest.h.

◆ GetPlayerId()

const Aws::String& Aws::GameLift::Model::CreatePlayerSessionRequest::GetPlayerId ( ) const
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 94 of file CreatePlayerSessionRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreatePlayerSessionRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreatePlayerSessionRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 43 of file CreatePlayerSessionRequest.h.

◆ PlayerDataHasBeenSet()

bool Aws::GameLift::Model::CreatePlayerSessionRequest::PlayerDataHasBeenSet ( ) const
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 142 of file CreatePlayerSessionRequest.h.

◆ PlayerIdHasBeenSet()

bool Aws::GameLift::Model::CreatePlayerSessionRequest::PlayerIdHasBeenSet ( ) const
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 99 of file CreatePlayerSessionRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreatePlayerSessionRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetGameSessionId() [1/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetGameSessionId ( const Aws::String value)
inline

Unique identifier for the game session to add a player to.

Definition at line 63 of file CreatePlayerSessionRequest.h.

◆ SetGameSessionId() [2/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetGameSessionId ( Aws::String &&  value)
inline

Unique identifier for the game session to add a player to.

Definition at line 68 of file CreatePlayerSessionRequest.h.

◆ SetGameSessionId() [3/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetGameSessionId ( const char *  value)
inline

Unique identifier for the game session to add a player to.

Definition at line 73 of file CreatePlayerSessionRequest.h.

◆ SetPlayerData() [1/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetPlayerData ( const Aws::String value)
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 148 of file CreatePlayerSessionRequest.h.

◆ SetPlayerData() [2/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetPlayerData ( Aws::String &&  value)
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 154 of file CreatePlayerSessionRequest.h.

◆ SetPlayerData() [3/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetPlayerData ( const char *  value)
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 160 of file CreatePlayerSessionRequest.h.

◆ SetPlayerId() [1/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetPlayerId ( const Aws::String value)
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 104 of file CreatePlayerSessionRequest.h.

◆ SetPlayerId() [2/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetPlayerId ( Aws::String &&  value)
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 109 of file CreatePlayerSessionRequest.h.

◆ SetPlayerId() [3/3]

void Aws::GameLift::Model::CreatePlayerSessionRequest::SetPlayerId ( const char *  value)
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 114 of file CreatePlayerSessionRequest.h.

◆ WithGameSessionId() [1/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithGameSessionId ( const Aws::String value)
inline

Unique identifier for the game session to add a player to.

Definition at line 78 of file CreatePlayerSessionRequest.h.

◆ WithGameSessionId() [2/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithGameSessionId ( Aws::String &&  value)
inline

Unique identifier for the game session to add a player to.

Definition at line 83 of file CreatePlayerSessionRequest.h.

◆ WithGameSessionId() [3/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithGameSessionId ( const char *  value)
inline

Unique identifier for the game session to add a player to.

Definition at line 88 of file CreatePlayerSessionRequest.h.

◆ WithPlayerData() [1/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithPlayerData ( const Aws::String value)
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 166 of file CreatePlayerSessionRequest.h.

◆ WithPlayerData() [2/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithPlayerData ( Aws::String &&  value)
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 172 of file CreatePlayerSessionRequest.h.

◆ WithPlayerData() [3/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithPlayerData ( const char *  value)
inline

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Definition at line 178 of file CreatePlayerSessionRequest.h.

◆ WithPlayerId() [1/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithPlayerId ( const Aws::String value)
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 119 of file CreatePlayerSessionRequest.h.

◆ WithPlayerId() [2/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithPlayerId ( Aws::String &&  value)
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 124 of file CreatePlayerSessionRequest.h.

◆ WithPlayerId() [3/3]

CreatePlayerSessionRequest& Aws::GameLift::Model::CreatePlayerSessionRequest::WithPlayerId ( const char *  value)
inline

Unique identifier for a player. Player IDs are developer-defined.

Definition at line 129 of file CreatePlayerSessionRequest.h.


The documentation for this class was generated from the following file: