AWS SDK for C++  1.7.349
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateGameSessionQueueRequest Class Reference

#include <CreateGameSessionQueueRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreateGameSessionQueueRequest:

Public Member Functions

 CreateGameSessionQueueRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
CreateGameSessionQueueRequestWithName (const Aws::String &value)
 
CreateGameSessionQueueRequestWithName (Aws::String &&value)
 
CreateGameSessionQueueRequestWithName (const char *value)
 
int GetTimeoutInSeconds () const
 
bool TimeoutInSecondsHasBeenSet () const
 
void SetTimeoutInSeconds (int value)
 
CreateGameSessionQueueRequestWithTimeoutInSeconds (int value)
 
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies () const
 
bool PlayerLatencyPoliciesHasBeenSet () const
 
void SetPlayerLatencyPolicies (const Aws::Vector< PlayerLatencyPolicy > &value)
 
void SetPlayerLatencyPolicies (Aws::Vector< PlayerLatencyPolicy > &&value)
 
CreateGameSessionQueueRequestWithPlayerLatencyPolicies (const Aws::Vector< PlayerLatencyPolicy > &value)
 
CreateGameSessionQueueRequestWithPlayerLatencyPolicies (Aws::Vector< PlayerLatencyPolicy > &&value)
 
CreateGameSessionQueueRequestAddPlayerLatencyPolicies (const PlayerLatencyPolicy &value)
 
CreateGameSessionQueueRequestAddPlayerLatencyPolicies (PlayerLatencyPolicy &&value)
 
const Aws::Vector< GameSessionQueueDestination > & GetDestinations () const
 
bool DestinationsHasBeenSet () const
 
void SetDestinations (const Aws::Vector< GameSessionQueueDestination > &value)
 
void SetDestinations (Aws::Vector< GameSessionQueueDestination > &&value)
 
CreateGameSessionQueueRequestWithDestinations (const Aws::Vector< GameSessionQueueDestination > &value)
 
CreateGameSessionQueueRequestWithDestinations (Aws::Vector< GameSessionQueueDestination > &&value)
 
CreateGameSessionQueueRequestAddDestinations (const GameSessionQueueDestination &value)
 
CreateGameSessionQueueRequestAddDestinations (GameSessionQueueDestination &&value)
 
const Aws::Vector< Tag > & GetTags () const
 
bool TagsHasBeenSet () const
 
void SetTags (const Aws::Vector< Tag > &value)
 
void SetTags (Aws::Vector< Tag > &&value)
 
CreateGameSessionQueueRequestWithTags (const Aws::Vector< Tag > &value)
 
CreateGameSessionQueueRequestWithTags (Aws::Vector< Tag > &&value)
 
CreateGameSessionQueueRequestAddTags (const Tag &value)
 
CreateGameSessionQueueRequestAddTags (Tag &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 38 of file CreateGameSessionQueueRequest.h.

Constructor & Destructor Documentation

◆ CreateGameSessionQueueRequest()

Aws::GameLift::Model::CreateGameSessionQueueRequest::CreateGameSessionQueueRequest ( )

Member Function Documentation

◆ AddDestinations() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddDestinations ( const GameSessionQueueDestination value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 292 of file CreateGameSessionQueueRequest.h.

◆ AddDestinations() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddDestinations ( GameSessionQueueDestination &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 299 of file CreateGameSessionQueueRequest.h.

◆ AddPlayerLatencyPolicies() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddPlayerLatencyPolicies ( const PlayerLatencyPolicy value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 228 of file CreateGameSessionQueueRequest.h.

◆ AddPlayerLatencyPolicies() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddPlayerLatencyPolicies ( PlayerLatencyPolicy &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 242 of file CreateGameSessionQueueRequest.h.

◆ AddTags() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddTags ( const Tag value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 391 of file CreateGameSessionQueueRequest.h.

◆ AddTags() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddTags ( Tag &&  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 404 of file CreateGameSessionQueueRequest.h.

◆ DestinationsHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::DestinationsHasBeenSet ( ) const
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 257 of file CreateGameSessionQueueRequest.h.

◆ GetDestinations()

const Aws::Vector<GameSessionQueueDestination>& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetDestinations ( ) const
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 250 of file CreateGameSessionQueueRequest.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetName ( ) const
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 58 of file CreateGameSessionQueueRequest.h.

◆ GetPlayerLatencyPolicies()

const Aws::Vector<PlayerLatencyPolicy>& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetPlayerLatencyPolicies ( ) const
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 144 of file CreateGameSessionQueueRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreateGameSessionQueueRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreateGameSessionQueueRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 47 of file CreateGameSessionQueueRequest.h.

◆ GetTags()

const Aws::Vector<Tag>& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetTags ( ) const
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 313 of file CreateGameSessionQueueRequest.h.

◆ GetTimeoutInSeconds()

int Aws::GameLift::Model::CreateGameSessionQueueRequest::GetTimeoutInSeconds ( ) const
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 108 of file CreateGameSessionQueueRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 64 of file CreateGameSessionQueueRequest.h.

◆ PlayerLatencyPoliciesHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::PlayerLatencyPoliciesHasBeenSet ( ) const
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 158 of file CreateGameSessionQueueRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreateGameSessionQueueRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetDestinations() [1/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetDestinations ( const Aws::Vector< GameSessionQueueDestination > &  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 264 of file CreateGameSessionQueueRequest.h.

◆ SetDestinations() [2/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetDestinations ( Aws::Vector< GameSessionQueueDestination > &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 271 of file CreateGameSessionQueueRequest.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetName ( const Aws::String value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 70 of file CreateGameSessionQueueRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 76 of file CreateGameSessionQueueRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetName ( const char *  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 82 of file CreateGameSessionQueueRequest.h.

◆ SetPlayerLatencyPolicies() [1/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetPlayerLatencyPolicies ( const Aws::Vector< PlayerLatencyPolicy > &  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 172 of file CreateGameSessionQueueRequest.h.

◆ SetPlayerLatencyPolicies() [2/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetPlayerLatencyPolicies ( Aws::Vector< PlayerLatencyPolicy > &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 186 of file CreateGameSessionQueueRequest.h.

◆ SetTags() [1/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 339 of file CreateGameSessionQueueRequest.h.

◆ SetTags() [2/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 352 of file CreateGameSessionQueueRequest.h.

◆ SetTimeoutInSeconds()

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetTimeoutInSeconds ( int  value)
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 122 of file CreateGameSessionQueueRequest.h.

◆ TagsHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::TagsHasBeenSet ( ) const
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 326 of file CreateGameSessionQueueRequest.h.

◆ TimeoutInSecondsHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::TimeoutInSecondsHasBeenSet ( ) const
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 115 of file CreateGameSessionQueueRequest.h.

◆ WithDestinations() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithDestinations ( const Aws::Vector< GameSessionQueueDestination > &  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 278 of file CreateGameSessionQueueRequest.h.

◆ WithDestinations() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithDestinations ( Aws::Vector< GameSessionQueueDestination > &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 285 of file CreateGameSessionQueueRequest.h.

◆ WithName() [1/3]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithName ( const Aws::String value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 88 of file CreateGameSessionQueueRequest.h.

◆ WithName() [2/3]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 94 of file CreateGameSessionQueueRequest.h.

◆ WithName() [3/3]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithName ( const char *  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 100 of file CreateGameSessionQueueRequest.h.

◆ WithPlayerLatencyPolicies() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithPlayerLatencyPolicies ( const Aws::Vector< PlayerLatencyPolicy > &  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 200 of file CreateGameSessionQueueRequest.h.

◆ WithPlayerLatencyPolicies() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithPlayerLatencyPolicies ( Aws::Vector< PlayerLatencyPolicy > &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 214 of file CreateGameSessionQueueRequest.h.

◆ WithTags() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 365 of file CreateGameSessionQueueRequest.h.

◆ WithTags() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 378 of file CreateGameSessionQueueRequest.h.

◆ WithTimeoutInSeconds()

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithTimeoutInSeconds ( int  value)
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 129 of file CreateGameSessionQueueRequest.h.


The documentation for this class was generated from the following file: