AWS SDK for C++  1.8.126
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateGameSessionQueueRequest Class Reference

#include <CreateGameSessionQueueRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreateGameSessionQueueRequest:

Public Member Functions

 CreateGameSessionQueueRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
CreateGameSessionQueueRequestWithName (const Aws::String &value)
 
CreateGameSessionQueueRequestWithName (Aws::String &&value)
 
CreateGameSessionQueueRequestWithName (const char *value)
 
int GetTimeoutInSeconds () const
 
bool TimeoutInSecondsHasBeenSet () const
 
void SetTimeoutInSeconds (int value)
 
CreateGameSessionQueueRequestWithTimeoutInSeconds (int value)
 
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies () const
 
bool PlayerLatencyPoliciesHasBeenSet () const
 
void SetPlayerLatencyPolicies (const Aws::Vector< PlayerLatencyPolicy > &value)
 
void SetPlayerLatencyPolicies (Aws::Vector< PlayerLatencyPolicy > &&value)
 
CreateGameSessionQueueRequestWithPlayerLatencyPolicies (const Aws::Vector< PlayerLatencyPolicy > &value)
 
CreateGameSessionQueueRequestWithPlayerLatencyPolicies (Aws::Vector< PlayerLatencyPolicy > &&value)
 
CreateGameSessionQueueRequestAddPlayerLatencyPolicies (const PlayerLatencyPolicy &value)
 
CreateGameSessionQueueRequestAddPlayerLatencyPolicies (PlayerLatencyPolicy &&value)
 
const Aws::Vector< GameSessionQueueDestination > & GetDestinations () const
 
bool DestinationsHasBeenSet () const
 
void SetDestinations (const Aws::Vector< GameSessionQueueDestination > &value)
 
void SetDestinations (Aws::Vector< GameSessionQueueDestination > &&value)
 
CreateGameSessionQueueRequestWithDestinations (const Aws::Vector< GameSessionQueueDestination > &value)
 
CreateGameSessionQueueRequestWithDestinations (Aws::Vector< GameSessionQueueDestination > &&value)
 
CreateGameSessionQueueRequestAddDestinations (const GameSessionQueueDestination &value)
 
CreateGameSessionQueueRequestAddDestinations (GameSessionQueueDestination &&value)
 
const Aws::Vector< Tag > & GetTags () const
 
bool TagsHasBeenSet () const
 
void SetTags (const Aws::Vector< Tag > &value)
 
void SetTags (Aws::Vector< Tag > &&value)
 
CreateGameSessionQueueRequestWithTags (const Aws::Vector< Tag > &value)
 
CreateGameSessionQueueRequestWithTags (Aws::Vector< Tag > &&value)
 
CreateGameSessionQueueRequestAddTags (const Tag &value)
 
CreateGameSessionQueueRequestAddTags (Tag &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 28 of file CreateGameSessionQueueRequest.h.

Constructor & Destructor Documentation

◆ CreateGameSessionQueueRequest()

Aws::GameLift::Model::CreateGameSessionQueueRequest::CreateGameSessionQueueRequest ( )

Member Function Documentation

◆ AddDestinations() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddDestinations ( const GameSessionQueueDestination value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 282 of file CreateGameSessionQueueRequest.h.

◆ AddDestinations() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddDestinations ( GameSessionQueueDestination &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 289 of file CreateGameSessionQueueRequest.h.

◆ AddPlayerLatencyPolicies() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddPlayerLatencyPolicies ( const PlayerLatencyPolicy value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 218 of file CreateGameSessionQueueRequest.h.

◆ AddPlayerLatencyPolicies() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddPlayerLatencyPolicies ( PlayerLatencyPolicy &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 232 of file CreateGameSessionQueueRequest.h.

◆ AddTags() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddTags ( const Tag value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 381 of file CreateGameSessionQueueRequest.h.

◆ AddTags() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::AddTags ( Tag &&  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 394 of file CreateGameSessionQueueRequest.h.

◆ DestinationsHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::DestinationsHasBeenSet ( ) const
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 247 of file CreateGameSessionQueueRequest.h.

◆ GetDestinations()

const Aws::Vector<GameSessionQueueDestination>& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetDestinations ( ) const
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 240 of file CreateGameSessionQueueRequest.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetName ( ) const
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 48 of file CreateGameSessionQueueRequest.h.

◆ GetPlayerLatencyPolicies()

const Aws::Vector<PlayerLatencyPolicy>& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetPlayerLatencyPolicies ( ) const
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 134 of file CreateGameSessionQueueRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreateGameSessionQueueRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreateGameSessionQueueRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 37 of file CreateGameSessionQueueRequest.h.

◆ GetTags()

const Aws::Vector<Tag>& Aws::GameLift::Model::CreateGameSessionQueueRequest::GetTags ( ) const
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 303 of file CreateGameSessionQueueRequest.h.

◆ GetTimeoutInSeconds()

int Aws::GameLift::Model::CreateGameSessionQueueRequest::GetTimeoutInSeconds ( ) const
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 98 of file CreateGameSessionQueueRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 54 of file CreateGameSessionQueueRequest.h.

◆ PlayerLatencyPoliciesHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::PlayerLatencyPoliciesHasBeenSet ( ) const
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 148 of file CreateGameSessionQueueRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreateGameSessionQueueRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetDestinations() [1/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetDestinations ( Aws::Vector< GameSessionQueueDestination > &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 261 of file CreateGameSessionQueueRequest.h.

◆ SetDestinations() [2/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetDestinations ( const Aws::Vector< GameSessionQueueDestination > &  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 254 of file CreateGameSessionQueueRequest.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 66 of file CreateGameSessionQueueRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetName ( const Aws::String value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 60 of file CreateGameSessionQueueRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetName ( const char *  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 72 of file CreateGameSessionQueueRequest.h.

◆ SetPlayerLatencyPolicies() [1/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetPlayerLatencyPolicies ( Aws::Vector< PlayerLatencyPolicy > &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 176 of file CreateGameSessionQueueRequest.h.

◆ SetPlayerLatencyPolicies() [2/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetPlayerLatencyPolicies ( const Aws::Vector< PlayerLatencyPolicy > &  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 162 of file CreateGameSessionQueueRequest.h.

◆ SetTags() [1/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 342 of file CreateGameSessionQueueRequest.h.

◆ SetTags() [2/2]

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 329 of file CreateGameSessionQueueRequest.h.

◆ SetTimeoutInSeconds()

void Aws::GameLift::Model::CreateGameSessionQueueRequest::SetTimeoutInSeconds ( int  value)
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 112 of file CreateGameSessionQueueRequest.h.

◆ TagsHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::TagsHasBeenSet ( ) const
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 316 of file CreateGameSessionQueueRequest.h.

◆ TimeoutInSecondsHasBeenSet()

bool Aws::GameLift::Model::CreateGameSessionQueueRequest::TimeoutInSecondsHasBeenSet ( ) const
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 105 of file CreateGameSessionQueueRequest.h.

◆ WithDestinations() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithDestinations ( Aws::Vector< GameSessionQueueDestination > &&  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 275 of file CreateGameSessionQueueRequest.h.

◆ WithDestinations() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithDestinations ( const Aws::Vector< GameSessionQueueDestination > &  value)
inline

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Definition at line 268 of file CreateGameSessionQueueRequest.h.

◆ WithName() [1/3]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 84 of file CreateGameSessionQueueRequest.h.

◆ WithName() [2/3]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithName ( const Aws::String value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 78 of file CreateGameSessionQueueRequest.h.

◆ WithName() [3/3]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithName ( const char *  value)
inline

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Definition at line 90 of file CreateGameSessionQueueRequest.h.

◆ WithPlayerLatencyPolicies() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithPlayerLatencyPolicies ( Aws::Vector< PlayerLatencyPolicy > &&  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 204 of file CreateGameSessionQueueRequest.h.

◆ WithPlayerLatencyPolicies() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithPlayerLatencyPolicies ( const Aws::Vector< PlayerLatencyPolicy > &  value)
inline

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.

Definition at line 190 of file CreateGameSessionQueueRequest.h.

◆ WithTags() [1/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 368 of file CreateGameSessionQueueRequest.h.

◆ WithTags() [2/2]

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 355 of file CreateGameSessionQueueRequest.h.

◆ WithTimeoutInSeconds()

CreateGameSessionQueueRequest& Aws::GameLift::Model::CreateGameSessionQueueRequest::WithTimeoutInSeconds ( int  value)
inline

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Definition at line 119 of file CreateGameSessionQueueRequest.h.


The documentation for this class was generated from the following file: