AWS SDK for C++
1.8.126
AWS SDK for C++
|
#include <CreateGameSessionQueueRequest.h>
Additional Inherited Members | |
![]() | |
virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 28 of file CreateGameSessionQueueRequest.h.
Aws::GameLift::Model::CreateGameSessionQueueRequest::CreateGameSessionQueueRequest | ( | ) |
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 282 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 289 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 218 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 232 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 381 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 394 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 247 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 240 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 48 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 134 of file CreateGameSessionQueueRequest.h.
|
overridevirtual |
Reimplemented from Aws::GameLift::GameLiftRequest.
|
inlineoverridevirtual |
Implements Aws::AmazonWebServiceRequest.
Definition at line 37 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 303 of file CreateGameSessionQueueRequest.h.
|
inline |
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Definition at line 98 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 54 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 148 of file CreateGameSessionQueueRequest.h.
|
overridevirtual |
Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 261 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 254 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 66 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 60 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 72 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 176 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 162 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 342 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 329 of file CreateGameSessionQueueRequest.h.
|
inline |
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Definition at line 112 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 316 of file CreateGameSessionQueueRequest.h.
|
inline |
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Definition at line 105 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 275 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Definition at line 268 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 84 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 78 of file CreateGameSessionQueueRequest.h.
|
inline |
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Definition at line 90 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 204 of file CreateGameSessionQueueRequest.h.
|
inline |
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds
. If none is set, this API request fails.
Definition at line 190 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 368 of file CreateGameSessionQueueRequest.h.
|
inline |
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 355 of file CreateGameSessionQueueRequest.h.
|
inline |
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Definition at line 119 of file CreateGameSessionQueueRequest.h.