AWS SDK for C++
1.9.1
AWS SDK for C++
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#include <CreateBuildRequest.h>
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virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 28 of file CreateBuildRequest.h.
Aws::GameLift::Model::CreateBuildRequest::CreateBuildRequest | ( | ) |
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 361 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 374 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 48 of file CreateBuildRequest.h.
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The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Definition at line 219 of file CreateBuildRequest.h.
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Reimplemented from Aws::GameLift::GameLiftRequest.
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Implements Aws::AmazonWebServiceRequest.
Definition at line 37 of file CreateBuildRequest.h.
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Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
Definition at line 158 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 283 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 98 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 54 of file CreateBuildRequest.h.
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The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Definition at line 229 of file CreateBuildRequest.h.
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Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 66 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 60 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 72 of file CreateBuildRequest.h.
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The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Definition at line 239 of file CreateBuildRequest.h.
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The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Definition at line 249 of file CreateBuildRequest.h.
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Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
Definition at line 178 of file CreateBuildRequest.h.
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Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
Definition at line 188 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 322 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 309 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 119 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 112 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 126 of file CreateBuildRequest.h.
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Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
Definition at line 168 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 296 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 105 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 84 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 78 of file CreateBuildRequest.h.
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A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 90 of file CreateBuildRequest.h.
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The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Definition at line 259 of file CreateBuildRequest.h.
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The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Definition at line 269 of file CreateBuildRequest.h.
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Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
Definition at line 198 of file CreateBuildRequest.h.
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Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
Definition at line 208 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 348 of file CreateBuildRequest.h.
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A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Definition at line 335 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 140 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 133 of file CreateBuildRequest.h.
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Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Definition at line 147 of file CreateBuildRequest.h.