AWS SDK for C++  1.8.126
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateBuildRequest Class Reference

#include <CreateBuildRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreateBuildRequest:

Public Member Functions

 CreateBuildRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
CreateBuildRequestWithName (const Aws::String &value)
 
CreateBuildRequestWithName (Aws::String &&value)
 
CreateBuildRequestWithName (const char *value)
 
const Aws::StringGetVersion () const
 
bool VersionHasBeenSet () const
 
void SetVersion (const Aws::String &value)
 
void SetVersion (Aws::String &&value)
 
void SetVersion (const char *value)
 
CreateBuildRequestWithVersion (const Aws::String &value)
 
CreateBuildRequestWithVersion (Aws::String &&value)
 
CreateBuildRequestWithVersion (const char *value)
 
const S3LocationGetStorageLocation () const
 
bool StorageLocationHasBeenSet () const
 
void SetStorageLocation (const S3Location &value)
 
void SetStorageLocation (S3Location &&value)
 
CreateBuildRequestWithStorageLocation (const S3Location &value)
 
CreateBuildRequestWithStorageLocation (S3Location &&value)
 
const OperatingSystemGetOperatingSystem () const
 
bool OperatingSystemHasBeenSet () const
 
void SetOperatingSystem (const OperatingSystem &value)
 
void SetOperatingSystem (OperatingSystem &&value)
 
CreateBuildRequestWithOperatingSystem (const OperatingSystem &value)
 
CreateBuildRequestWithOperatingSystem (OperatingSystem &&value)
 
const Aws::Vector< Tag > & GetTags () const
 
bool TagsHasBeenSet () const
 
void SetTags (const Aws::Vector< Tag > &value)
 
void SetTags (Aws::Vector< Tag > &&value)
 
CreateBuildRequestWithTags (const Aws::Vector< Tag > &value)
 
CreateBuildRequestWithTags (Aws::Vector< Tag > &&value)
 
CreateBuildRequestAddTags (const Tag &value)
 
CreateBuildRequestAddTags (Tag &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 28 of file CreateBuildRequest.h.

Constructor & Destructor Documentation

◆ CreateBuildRequest()

Aws::GameLift::Model::CreateBuildRequest::CreateBuildRequest ( )

Member Function Documentation

◆ AddTags() [1/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::AddTags ( const Tag value)
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 379 of file CreateBuildRequest.h.

◆ AddTags() [2/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::AddTags ( Tag &&  value)
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 392 of file CreateBuildRequest.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::CreateBuildRequest::GetName ( ) const
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 48 of file CreateBuildRequest.h.

◆ GetOperatingSystem()

const OperatingSystem& Aws::GameLift::Model::CreateBuildRequest::GetOperatingSystem ( ) const
inline

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 237 of file CreateBuildRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreateBuildRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreateBuildRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 37 of file CreateBuildRequest.h.

◆ GetStorageLocation()

const S3Location& Aws::GameLift::Model::CreateBuildRequest::GetStorageLocation ( ) const
inline

The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.

Definition at line 161 of file CreateBuildRequest.h.

◆ GetTags()

const Aws::Vector<Tag>& Aws::GameLift::Model::CreateBuildRequest::GetTags ( ) const
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 301 of file CreateBuildRequest.h.

◆ GetVersion()

const Aws::String& Aws::GameLift::Model::CreateBuildRequest::GetVersion ( ) const
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 98 of file CreateBuildRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 54 of file CreateBuildRequest.h.

◆ OperatingSystemHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::OperatingSystemHasBeenSet ( ) const
inline

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 247 of file CreateBuildRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreateBuildRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetName() [1/3]

void Aws::GameLift::Model::CreateBuildRequest::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 66 of file CreateBuildRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::CreateBuildRequest::SetName ( const Aws::String value)
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 60 of file CreateBuildRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::CreateBuildRequest::SetName ( const char *  value)
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 72 of file CreateBuildRequest.h.

◆ SetOperatingSystem() [1/2]

void Aws::GameLift::Model::CreateBuildRequest::SetOperatingSystem ( const OperatingSystem value)
inline

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 257 of file CreateBuildRequest.h.

◆ SetOperatingSystem() [2/2]

void Aws::GameLift::Model::CreateBuildRequest::SetOperatingSystem ( OperatingSystem &&  value)
inline

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 267 of file CreateBuildRequest.h.

◆ SetStorageLocation() [1/2]

void Aws::GameLift::Model::CreateBuildRequest::SetStorageLocation ( const S3Location value)
inline

The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.

Definition at line 187 of file CreateBuildRequest.h.

◆ SetStorageLocation() [2/2]

void Aws::GameLift::Model::CreateBuildRequest::SetStorageLocation ( S3Location &&  value)
inline

The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.

Definition at line 200 of file CreateBuildRequest.h.

◆ SetTags() [1/2]

void Aws::GameLift::Model::CreateBuildRequest::SetTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 340 of file CreateBuildRequest.h.

◆ SetTags() [2/2]

void Aws::GameLift::Model::CreateBuildRequest::SetTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 327 of file CreateBuildRequest.h.

◆ SetVersion() [1/3]

void Aws::GameLift::Model::CreateBuildRequest::SetVersion ( Aws::String &&  value)
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 119 of file CreateBuildRequest.h.

◆ SetVersion() [2/3]

void Aws::GameLift::Model::CreateBuildRequest::SetVersion ( const Aws::String value)
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 112 of file CreateBuildRequest.h.

◆ SetVersion() [3/3]

void Aws::GameLift::Model::CreateBuildRequest::SetVersion ( const char *  value)
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 126 of file CreateBuildRequest.h.

◆ StorageLocationHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::StorageLocationHasBeenSet ( ) const
inline

The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.

Definition at line 174 of file CreateBuildRequest.h.

◆ TagsHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::TagsHasBeenSet ( ) const
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 314 of file CreateBuildRequest.h.

◆ VersionHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::VersionHasBeenSet ( ) const
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 105 of file CreateBuildRequest.h.

◆ WithName() [1/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 84 of file CreateBuildRequest.h.

◆ WithName() [2/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithName ( const Aws::String value)
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 78 of file CreateBuildRequest.h.

◆ WithName() [3/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithName ( const char *  value)
inline

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 90 of file CreateBuildRequest.h.

◆ WithOperatingSystem() [1/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithOperatingSystem ( const OperatingSystem value)
inline

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 277 of file CreateBuildRequest.h.

◆ WithOperatingSystem() [2/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithOperatingSystem ( OperatingSystem &&  value)
inline

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 287 of file CreateBuildRequest.h.

◆ WithStorageLocation() [1/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithStorageLocation ( const S3Location value)
inline

The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.

Definition at line 213 of file CreateBuildRequest.h.

◆ WithStorageLocation() [2/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithStorageLocation ( S3Location &&  value)
inline

The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.

Definition at line 226 of file CreateBuildRequest.h.

◆ WithTags() [1/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 366 of file CreateBuildRequest.h.

◆ WithTags() [2/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 353 of file CreateBuildRequest.h.

◆ WithVersion() [1/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithVersion ( Aws::String &&  value)
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 140 of file CreateBuildRequest.h.

◆ WithVersion() [2/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithVersion ( const Aws::String value)
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 133 of file CreateBuildRequest.h.

◆ WithVersion() [3/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithVersion ( const char *  value)
inline

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 147 of file CreateBuildRequest.h.


The documentation for this class was generated from the following file: