AWS SDK for C++  1.7.207
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateBuildRequest Class Reference

#include <CreateBuildRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::CreateBuildRequest:

Public Member Functions

 CreateBuildRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
CreateBuildRequestWithName (const Aws::String &value)
 
CreateBuildRequestWithName (Aws::String &&value)
 
CreateBuildRequestWithName (const char *value)
 
const Aws::StringGetVersion () const
 
bool VersionHasBeenSet () const
 
void SetVersion (const Aws::String &value)
 
void SetVersion (Aws::String &&value)
 
void SetVersion (const char *value)
 
CreateBuildRequestWithVersion (const Aws::String &value)
 
CreateBuildRequestWithVersion (Aws::String &&value)
 
CreateBuildRequestWithVersion (const char *value)
 
const S3LocationGetStorageLocation () const
 
bool StorageLocationHasBeenSet () const
 
void SetStorageLocation (const S3Location &value)
 
void SetStorageLocation (S3Location &&value)
 
CreateBuildRequestWithStorageLocation (const S3Location &value)
 
CreateBuildRequestWithStorageLocation (S3Location &&value)
 
const OperatingSystemGetOperatingSystem () const
 
bool OperatingSystemHasBeenSet () const
 
void SetOperatingSystem (const OperatingSystem &value)
 
void SetOperatingSystem (OperatingSystem &&value)
 
CreateBuildRequestWithOperatingSystem (const OperatingSystem &value)
 
CreateBuildRequestWithOperatingSystem (OperatingSystem &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 36 of file CreateBuildRequest.h.

Constructor & Destructor Documentation

◆ CreateBuildRequest()

Aws::GameLift::Model::CreateBuildRequest::CreateBuildRequest ( )

Member Function Documentation

◆ GetName()

const Aws::String& Aws::GameLift::Model::CreateBuildRequest::GetName ( ) const
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 56 of file CreateBuildRequest.h.

◆ GetOperatingSystem()

const OperatingSystem& Aws::GameLift::Model::CreateBuildRequest::GetOperatingSystem ( ) const
inline

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 227 of file CreateBuildRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::CreateBuildRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::CreateBuildRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 45 of file CreateBuildRequest.h.

◆ GetStorageLocation()

const S3Location& Aws::GameLift::Model::CreateBuildRequest::GetStorageLocation ( ) const
inline

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a the ARN for a role that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Definition at line 166 of file CreateBuildRequest.h.

◆ GetVersion()

const Aws::String& Aws::GameLift::Model::CreateBuildRequest::GetVersion ( ) const
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 106 of file CreateBuildRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::NameHasBeenSet ( ) const
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 62 of file CreateBuildRequest.h.

◆ OperatingSystemHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::OperatingSystemHasBeenSet ( ) const
inline

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 237 of file CreateBuildRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::CreateBuildRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetName() [1/3]

void Aws::GameLift::Model::CreateBuildRequest::SetName ( const Aws::String value)
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 68 of file CreateBuildRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::CreateBuildRequest::SetName ( Aws::String &&  value)
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 74 of file CreateBuildRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::CreateBuildRequest::SetName ( const char *  value)
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 80 of file CreateBuildRequest.h.

◆ SetOperatingSystem() [1/2]

void Aws::GameLift::Model::CreateBuildRequest::SetOperatingSystem ( const OperatingSystem value)
inline

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 247 of file CreateBuildRequest.h.

◆ SetOperatingSystem() [2/2]

void Aws::GameLift::Model::CreateBuildRequest::SetOperatingSystem ( OperatingSystem &&  value)
inline

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 257 of file CreateBuildRequest.h.

◆ SetStorageLocation() [1/2]

void Aws::GameLift::Model::CreateBuildRequest::SetStorageLocation ( const S3Location value)
inline

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a the ARN for a role that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Definition at line 186 of file CreateBuildRequest.h.

◆ SetStorageLocation() [2/2]

void Aws::GameLift::Model::CreateBuildRequest::SetStorageLocation ( S3Location &&  value)
inline

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a the ARN for a role that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Definition at line 196 of file CreateBuildRequest.h.

◆ SetVersion() [1/3]

void Aws::GameLift::Model::CreateBuildRequest::SetVersion ( const Aws::String value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 120 of file CreateBuildRequest.h.

◆ SetVersion() [2/3]

void Aws::GameLift::Model::CreateBuildRequest::SetVersion ( Aws::String &&  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 127 of file CreateBuildRequest.h.

◆ SetVersion() [3/3]

void Aws::GameLift::Model::CreateBuildRequest::SetVersion ( const char *  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 134 of file CreateBuildRequest.h.

◆ StorageLocationHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::StorageLocationHasBeenSet ( ) const
inline

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a the ARN for a role that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Definition at line 176 of file CreateBuildRequest.h.

◆ VersionHasBeenSet()

bool Aws::GameLift::Model::CreateBuildRequest::VersionHasBeenSet ( ) const
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 113 of file CreateBuildRequest.h.

◆ WithName() [1/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithName ( const Aws::String value)
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 86 of file CreateBuildRequest.h.

◆ WithName() [2/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithName ( Aws::String &&  value)
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 92 of file CreateBuildRequest.h.

◆ WithName() [3/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithName ( const char *  value)
inline

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 98 of file CreateBuildRequest.h.

◆ WithOperatingSystem() [1/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithOperatingSystem ( const OperatingSystem value)
inline

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 267 of file CreateBuildRequest.h.

◆ WithOperatingSystem() [2/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithOperatingSystem ( OperatingSystem &&  value)
inline

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Definition at line 277 of file CreateBuildRequest.h.

◆ WithStorageLocation() [1/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithStorageLocation ( const S3Location value)
inline

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a the ARN for a role that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Definition at line 206 of file CreateBuildRequest.h.

◆ WithStorageLocation() [2/2]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithStorageLocation ( S3Location &&  value)
inline

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a the ARN for a role that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Definition at line 216 of file CreateBuildRequest.h.

◆ WithVersion() [1/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithVersion ( const Aws::String value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 141 of file CreateBuildRequest.h.

◆ WithVersion() [2/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithVersion ( Aws::String &&  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 148 of file CreateBuildRequest.h.

◆ WithVersion() [3/3]

CreateBuildRequest& Aws::GameLift::Model::CreateBuildRequest::WithVersion ( const char *  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Definition at line 155 of file CreateBuildRequest.h.


The documentation for this class was generated from the following file: