AWS SDK for C++  1.9.4
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::ClaimGameServerRequest Class Reference

#include <ClaimGameServerRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::ClaimGameServerRequest:

Public Member Functions

 ClaimGameServerRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameServerGroupName () const
 
bool GameServerGroupNameHasBeenSet () const
 
void SetGameServerGroupName (const Aws::String &value)
 
void SetGameServerGroupName (Aws::String &&value)
 
void SetGameServerGroupName (const char *value)
 
ClaimGameServerRequestWithGameServerGroupName (const Aws::String &value)
 
ClaimGameServerRequestWithGameServerGroupName (Aws::String &&value)
 
ClaimGameServerRequestWithGameServerGroupName (const char *value)
 
const Aws::StringGetGameServerId () const
 
bool GameServerIdHasBeenSet () const
 
void SetGameServerId (const Aws::String &value)
 
void SetGameServerId (Aws::String &&value)
 
void SetGameServerId (const char *value)
 
ClaimGameServerRequestWithGameServerId (const Aws::String &value)
 
ClaimGameServerRequestWithGameServerId (Aws::String &&value)
 
ClaimGameServerRequestWithGameServerId (const char *value)
 
const Aws::StringGetGameServerData () const
 
bool GameServerDataHasBeenSet () const
 
void SetGameServerData (const Aws::String &value)
 
void SetGameServerData (Aws::String &&value)
 
void SetGameServerData (const char *value)
 
ClaimGameServerRequestWithGameServerData (const Aws::String &value)
 
ClaimGameServerRequestWithGameServerData (Aws::String &&value)
 
ClaimGameServerRequestWithGameServerData (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 21 of file ClaimGameServerRequest.h.

Constructor & Destructor Documentation

◆ ClaimGameServerRequest()

Aws::GameLift::Model::ClaimGameServerRequest::ClaimGameServerRequest ( )

Member Function Documentation

◆ GameServerDataHasBeenSet()

bool Aws::GameLift::Model::ClaimGameServerRequest::GameServerDataHasBeenSet ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 171 of file ClaimGameServerRequest.h.

◆ GameServerGroupNameHasBeenSet()

bool Aws::GameLift::Model::ClaimGameServerRequest::GameServerGroupNameHasBeenSet ( ) const
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 51 of file ClaimGameServerRequest.h.

◆ GameServerIdHasBeenSet()

bool Aws::GameLift::Model::ClaimGameServerRequest::GameServerIdHasBeenSet ( ) const
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 114 of file ClaimGameServerRequest.h.

◆ GetGameServerData()

const Aws::String& Aws::GameLift::Model::ClaimGameServerRequest::GetGameServerData ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 164 of file ClaimGameServerRequest.h.

◆ GetGameServerGroupName()

const Aws::String& Aws::GameLift::Model::ClaimGameServerRequest::GetGameServerGroupName ( ) const
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 43 of file ClaimGameServerRequest.h.

◆ GetGameServerId()

const Aws::String& Aws::GameLift::Model::ClaimGameServerRequest::GetGameServerId ( ) const
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 107 of file ClaimGameServerRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::ClaimGameServerRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::ClaimGameServerRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 30 of file ClaimGameServerRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::ClaimGameServerRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetGameServerData() [1/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 185 of file ClaimGameServerRequest.h.

◆ SetGameServerData() [2/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 178 of file ClaimGameServerRequest.h.

◆ SetGameServerData() [3/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 192 of file ClaimGameServerRequest.h.

◆ SetGameServerGroupName() [1/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 67 of file ClaimGameServerRequest.h.

◆ SetGameServerGroupName() [2/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 59 of file ClaimGameServerRequest.h.

◆ SetGameServerGroupName() [3/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 75 of file ClaimGameServerRequest.h.

◆ SetGameServerId() [1/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 128 of file ClaimGameServerRequest.h.

◆ SetGameServerId() [2/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 121 of file ClaimGameServerRequest.h.

◆ SetGameServerId() [3/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 135 of file ClaimGameServerRequest.h.

◆ WithGameServerData() [1/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 206 of file ClaimGameServerRequest.h.

◆ WithGameServerData() [2/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 199 of file ClaimGameServerRequest.h.

◆ WithGameServerData() [3/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 213 of file ClaimGameServerRequest.h.

◆ WithGameServerGroupName() [1/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 91 of file ClaimGameServerRequest.h.

◆ WithGameServerGroupName() [2/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 83 of file ClaimGameServerRequest.h.

◆ WithGameServerGroupName() [3/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

Definition at line 99 of file ClaimGameServerRequest.h.

◆ WithGameServerId() [1/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 149 of file ClaimGameServerRequest.h.

◆ WithGameServerId() [2/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 142 of file ClaimGameServerRequest.h.

◆ WithGameServerId() [3/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 156 of file ClaimGameServerRequest.h.


The documentation for this class was generated from the following file: