AWS SDK for C++  1.8.7
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::ClaimGameServerRequest Class Reference

#include <ClaimGameServerRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::ClaimGameServerRequest:

Public Member Functions

 ClaimGameServerRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameServerGroupName () const
 
bool GameServerGroupNameHasBeenSet () const
 
void SetGameServerGroupName (const Aws::String &value)
 
void SetGameServerGroupName (Aws::String &&value)
 
void SetGameServerGroupName (const char *value)
 
ClaimGameServerRequestWithGameServerGroupName (const Aws::String &value)
 
ClaimGameServerRequestWithGameServerGroupName (Aws::String &&value)
 
ClaimGameServerRequestWithGameServerGroupName (const char *value)
 
const Aws::StringGetGameServerId () const
 
bool GameServerIdHasBeenSet () const
 
void SetGameServerId (const Aws::String &value)
 
void SetGameServerId (Aws::String &&value)
 
void SetGameServerId (const char *value)
 
ClaimGameServerRequestWithGameServerId (const Aws::String &value)
 
ClaimGameServerRequestWithGameServerId (Aws::String &&value)
 
ClaimGameServerRequestWithGameServerId (const char *value)
 
const Aws::StringGetGameServerData () const
 
bool GameServerDataHasBeenSet () const
 
void SetGameServerData (const Aws::String &value)
 
void SetGameServerData (Aws::String &&value)
 
void SetGameServerData (const char *value)
 
ClaimGameServerRequestWithGameServerData (const Aws::String &value)
 
ClaimGameServerRequestWithGameServerData (Aws::String &&value)
 
ClaimGameServerRequestWithGameServerData (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 21 of file ClaimGameServerRequest.h.

Constructor & Destructor Documentation

◆ ClaimGameServerRequest()

Aws::GameLift::Model::ClaimGameServerRequest::ClaimGameServerRequest ( )

Member Function Documentation

◆ GameServerDataHasBeenSet()

bool Aws::GameLift::Model::ClaimGameServerRequest::GameServerDataHasBeenSet ( ) const
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 177 of file ClaimGameServerRequest.h.

◆ GameServerGroupNameHasBeenSet()

bool Aws::GameLift::Model::ClaimGameServerRequest::GameServerGroupNameHasBeenSet ( ) const
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 53 of file ClaimGameServerRequest.h.

◆ GameServerIdHasBeenSet()

bool Aws::GameLift::Model::ClaimGameServerRequest::GameServerIdHasBeenSet ( ) const
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 122 of file ClaimGameServerRequest.h.

◆ GetGameServerData()

const Aws::String& Aws::GameLift::Model::ClaimGameServerRequest::GetGameServerData ( ) const
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 171 of file ClaimGameServerRequest.h.

◆ GetGameServerGroupName()

const Aws::String& Aws::GameLift::Model::ClaimGameServerRequest::GetGameServerGroupName ( ) const
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 44 of file ClaimGameServerRequest.h.

◆ GetGameServerId()

const Aws::String& Aws::GameLift::Model::ClaimGameServerRequest::GetGameServerId ( ) const
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 115 of file ClaimGameServerRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::ClaimGameServerRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::ClaimGameServerRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 30 of file ClaimGameServerRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::ClaimGameServerRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetGameServerData() [1/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 183 of file ClaimGameServerRequest.h.

◆ SetGameServerData() [2/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 189 of file ClaimGameServerRequest.h.

◆ SetGameServerData() [3/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 195 of file ClaimGameServerRequest.h.

◆ SetGameServerGroupName() [1/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerGroupName ( const Aws::String value)
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 62 of file ClaimGameServerRequest.h.

◆ SetGameServerGroupName() [2/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerGroupName ( Aws::String &&  value)
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 71 of file ClaimGameServerRequest.h.

◆ SetGameServerGroupName() [3/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerGroupName ( const char *  value)
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 80 of file ClaimGameServerRequest.h.

◆ SetGameServerId() [1/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 129 of file ClaimGameServerRequest.h.

◆ SetGameServerId() [2/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 136 of file ClaimGameServerRequest.h.

◆ SetGameServerId() [3/3]

void Aws::GameLift::Model::ClaimGameServerRequest::SetGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 143 of file ClaimGameServerRequest.h.

◆ WithGameServerData() [1/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 201 of file ClaimGameServerRequest.h.

◆ WithGameServerData() [2/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 207 of file ClaimGameServerRequest.h.

◆ WithGameServerData() [3/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

Definition at line 213 of file ClaimGameServerRequest.h.

◆ WithGameServerGroupName() [1/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerGroupName ( const Aws::String value)
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 89 of file ClaimGameServerRequest.h.

◆ WithGameServerGroupName() [2/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerGroupName ( Aws::String &&  value)
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 98 of file ClaimGameServerRequest.h.

◆ WithGameServerGroupName() [3/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerGroupName ( const char *  value)
inline

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

Definition at line 107 of file ClaimGameServerRequest.h.

◆ WithGameServerId() [1/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 150 of file ClaimGameServerRequest.h.

◆ WithGameServerId() [2/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 157 of file ClaimGameServerRequest.h.

◆ WithGameServerId() [3/3]

ClaimGameServerRequest& Aws::GameLift::Model::ClaimGameServerRequest::WithGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Definition at line 164 of file ClaimGameServerRequest.h.


The documentation for this class was generated from the following file: