67 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
210 inline void SetTeam(
const char* value) { m_teamHasBeenSet =
true; m_team.assign(value); }
328 inline Player&
AddLatencyInMs(
const char* key,
int value) { m_latencyInMsHasBeenSet =
true; m_latencyInMs.emplace(key, value);
return *
this; }
333 bool m_playerIdHasBeenSet;
336 bool m_playerAttributesHasBeenSet;
339 bool m_teamHasBeenSet;
342 bool m_latencyInMsHasBeenSet;