72 inline void SetTicketId(
const char* value) { m_ticketIdHasBeenSet =
true; m_ticketId.assign(value); }
123 inline void SetConfigurationName(
const char* value) { m_configurationNameHasBeenSet =
true; m_configurationName.assign(value); }
185 inline void SetConfigurationArn(
const char* value) { m_configurationArnHasBeenSet =
true; m_configurationArn.assign(value); }
390 inline void SetStatusReason(
const char* value) { m_statusReasonHasBeenSet =
true; m_statusReason.assign(value); }
437 inline void SetStatusMessage(
const char* value) { m_statusMessageHasBeenSet =
true; m_statusMessage.assign(value); }
679 inline void SetEstimatedWaitTime(
int value) { m_estimatedWaitTimeHasBeenSet =
true; m_estimatedWaitTime = value; }
690 bool m_ticketIdHasBeenSet;
693 bool m_configurationNameHasBeenSet;
696 bool m_configurationArnHasBeenSet;
699 bool m_statusHasBeenSet;
702 bool m_statusReasonHasBeenSet;
705 bool m_statusMessageHasBeenSet;
708 bool m_startTimeHasBeenSet;
711 bool m_endTimeHasBeenSet;
714 bool m_playersHasBeenSet;
717 bool m_gameSessionConnectionInfoHasBeenSet;
719 int m_estimatedWaitTime;
720 bool m_estimatedWaitTimeHasBeenSet;