AWS SDK for C++  1.8.7
AWS SDK for C++
GetGameSessionLogUrlResult.h
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1 
6 #pragma once
9 #include <utility>
10 
11 namespace Aws
12 {
13 template<typename RESULT_TYPE>
14 class AmazonWebServiceResult;
15 
16 namespace Utils
17 {
18 namespace Json
19 {
20  class JsonValue;
21 } // namespace Json
22 } // namespace Utils
23 namespace GameLift
24 {
25 namespace Model
26 {
34  {
35  public:
39 
40 
47  inline const Aws::String& GetPreSignedUrl() const{ return m_preSignedUrl; }
48 
55  inline void SetPreSignedUrl(const Aws::String& value) { m_preSignedUrl = value; }
56 
63  inline void SetPreSignedUrl(Aws::String&& value) { m_preSignedUrl = std::move(value); }
64 
71  inline void SetPreSignedUrl(const char* value) { m_preSignedUrl.assign(value); }
72 
79  inline GetGameSessionLogUrlResult& WithPreSignedUrl(const Aws::String& value) { SetPreSignedUrl(value); return *this;}
80 
87  inline GetGameSessionLogUrlResult& WithPreSignedUrl(Aws::String&& value) { SetPreSignedUrl(std::move(value)); return *this;}
88 
95  inline GetGameSessionLogUrlResult& WithPreSignedUrl(const char* value) { SetPreSignedUrl(value); return *this;}
96 
97  private:
98 
99  Aws::String m_preSignedUrl;
100  };
101 
102 } // namespace Model
103 } // namespace GameLift
104 } // namespace Aws
#define AWS_GAMELIFT_API
GetGameSessionLogUrlResult & WithPreSignedUrl(Aws::String &&value)
GetGameSessionLogUrlResult & WithPreSignedUrl(const Aws::String &value)
GetGameSessionLogUrlResult & WithPreSignedUrl(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Definition: AWSString.h:97